source: trunk/src @ 942

Name Size Rev Age Author Last Change
../
gtk 220   12 years sam Split test-map into deus-hax and monsterz.
shader 832   12 years sam shader: factor the uniform handling logic into platform-independent …
platform 866   12 years sam core: more vec?i -> ?veci renames.
lol 937   12 years sam lolunit: rename a few methods for consistency.
debug 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
image 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
audio.cpp 701 bytes 686   12 years sam Put everything in the "lol" namespace. Better late than never.
forge.cpp 1.0 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
hash.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
sampler.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
entity.cpp 1.3 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
profiler.cpp 1.5 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
ticker.cpp 9.8 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
world.cpp 1.1 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
worldentity.cpp 981 bytes 735   12 years sam core: get rid of now useless <cstdio> includes.
audio.h 652 bytes 748   12 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   12 years sam core: fix include guard naming scheme.
entity.h 1.9 KB 748   12 years sam core: fix include guard naming scheme.
forge.h 721 bytes 748   12 years sam core: fix include guard naming scheme.
hash.h 577 bytes 748   12 years sam core: fix include guard naming scheme.
layer.h 800 bytes 748   12 years sam core: fix include guard naming scheme.
map.h 783 bytes 748   12 years sam core: fix include guard naming scheme.
profiler.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
sample.h 913 bytes 748   12 years sam core: fix include guard naming scheme.
sampler.h 742 bytes 748   12 years sam core: fix include guard naming scheme.
ticker.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
timer.h 686 bytes 748   12 years sam core: fix include guard naming scheme.
world.h 894 bytes 748   12 years sam core: fix include guard naming scheme.
platform.h 661 bytes 749   12 years sam ui: add a Platform class to query information about the current …
sample.cpp 1.5 KB 758   12 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
numeric.h 1.2 KB 761   12 years sam core: don't explicitly use std:: prefix when the platform may not …
loldebug.h 616 bytes 783   12 years sam build: put debug stuff and shader stuff in subdirectories.
dict.cpp 3.0 KB 789   12 years sam core: Dict::RemoveSlot can now directly remove an Entity.
dict.h 804 bytes 789   12 years sam core: Dict::RemoveSlot can now directly remove an Entity.
emitter.h 877 bytes 790   12 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
lolgl.h 1.4 KB 796   12 years sam gl: use Glew if available.
timer.cpp 3.5 KB 798   12 years sam core: fix a typo in the Win32 timer code.
map.cpp 4.9 KB 810   12 years sam debug: only print the layer and map errors once.
emitter.cpp 2.2 KB 837   12 years sam emitter: fix wrong velocity value computation in the particles.
gradient.h 863 bytes 860   12 years sam render: add a Gradient class that will be used for dithering later.
gradient.cpp 7.2 KB 861   12 years sam ps3: port the dithering code to Cg. It does not work because …
sprite.h 820 bytes 862   12 years sam core: add a Sprite class to try to factor some common logic currently …
eglapp.cpp 4.2 KB 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
eglapp.h 709 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.cpp 1.1 KB 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.h 785 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
video.h 924 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
font.cpp 1.5 KB 866   12 years sam core: more vec?i -> ?veci renames.
font.h 879 bytes 866   12 years sam core: more vec?i -> ?veci renames.
input.cpp 3.7 KB 866   12 years sam core: more vec?i -> ?veci renames.
input.h 1.0 KB 866   12 years sam core: more vec?i -> ?veci renames.
layer.cpp 1.5 KB 866   12 years sam core: more vec?i -> ?veci renames.
scene.cpp 12.7 KB 866   12 years sam core: more vec?i -> ?veci renames.
scene.h 807 bytes 866   12 years sam core: more vec?i -> ?veci renames.
sprite.cpp 1.1 KB 866   12 years sam core: more vec?i -> ?veci renames.
text.cpp 2.0 KB 866   12 years sam core: more vec?i -> ?veci renames.
text.h 943 bytes 866   12 years sam core: more vec?i -> ?veci renames.
tileset.cpp 5.4 KB 866   12 years sam core: more vec?i -> ?veci renames.
tileset.h 1.2 KB 866   12 years sam core: more vec?i -> ?veci renames.
worldentity.h 953 bytes 866   12 years sam core: more vec?i -> ?veci renames.
half.h 3.6 KB 882   12 years sam core: reactivate half denormals for the PS3. We know we will not have …
trig.h 827 bytes 885   12 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
log.h 999 bytes 905   12 years sam core: a few compilation fixes for non-GCC compilers.
trig.cpp 14.7 KB 910   12 years sam core: fix a bug on the PS3 version of lol_sin().
Makefile.am 1.3 KB 912   12 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
half.cpp 9.6 KB 926   12 years sam core: handle denormal halfs properly on the PS3; it's denormal floats …
log.cpp 1.6 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
matrix.cpp 6.0 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
matrix.h 7.8 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.cpp 682 bytes 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
video.cpp 4.4 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
core.h 2.3 KB 940   12 years sam core: add our custom isnan() macro to the core headers.
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