source: trunk/src @ 992

Name Size Rev Age Author Last Change
../
debug 968   12 years sam build: start adding Xbox 360 configuration settings to the VS projects.
gtk 220   12 years sam Split test-map into deus-hax and monsterz.
image 981   12 years sam image: add a GDI+ loader.
lol 937   12 years sam lolunit: rename a few methods for consistency.
platform 966   12 years sam core: remove spurious dependency between androidapp.cpp and monsterz.
shader 832   12 years sam shader: factor the uniform handling logic into platform-independent …
audio.cpp 713 bytes 950   12 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
audio.h 652 bytes 748   12 years sam core: fix include guard naming scheme.
bitfield.h 1.0 KB 748   12 years sam core: fix include guard naming scheme.
core.h 2.3 KB 965   12 years sam core: start working on a "real" class for arbitrarily sized floats.
dict.cpp 3.1 KB 958   12 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
dict.h 816 bytes 958   12 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
eglapp.cpp 4.2 KB 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
eglapp.h 709 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
emitter.cpp 2.2 KB 837   12 years sam emitter: fix wrong velocity value computation in the particles.
emitter.h 877 bytes 790   12 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
entity.cpp 1.3 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
entity.h 1.9 KB 748   12 years sam core: fix include guard naming scheme.
font.cpp 1.5 KB 866   12 years sam core: more vec?i -> ?veci renames.
font.h 879 bytes 866   12 years sam core: more vec?i -> ?veci renames.
forge.cpp 1.0 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
forge.h 721 bytes 748   12 years sam core: fix include guard naming scheme.
gradient.cpp 7.3 KB 960   12 years sam osx: link with the proper OpenGL libraries on OS X.
gradient.h 863 bytes 860   12 years sam render: add a Gradient class that will be used for dithering later.
half.cpp 9.6 KB 926   12 years sam core: handle denormal halfs properly on the PS3; it's denormal floats …
half.h 3.6 KB 882   12 years sam core: reactivate half denormals for the PS3. We know we will not have …
hash.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
hash.h 577 bytes 748   12 years sam core: fix include guard naming scheme.
input.cpp 3.7 KB 866   12 years sam core: more vec?i -> ?veci renames.
input.h 1.0 KB 866   12 years sam core: more vec?i -> ?veci renames.
layer.cpp 1.5 KB 866   12 years sam core: more vec?i -> ?veci renames.
layer.h 800 bytes 748   12 years sam core: fix include guard naming scheme.
log.cpp 1.6 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
log.h 999 bytes 905   12 years sam core: a few compilation fixes for non-GCC compilers.
loldebug.h 616 bytes 783   12 years sam build: put debug stuff and shader stuff in subdirectories.
lolgl.h 1.8 KB 960   12 years sam osx: link with the proper OpenGL libraries on OS X.
Makefile.am 1.5 KB 981   12 years sam image: add a GDI+ loader.
map.cpp 4.9 KB 810   12 years sam debug: only print the layer and map errors once.
map.h 783 bytes 748   12 years sam core: fix include guard naming scheme.
matrix.cpp 6.0 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
matrix.h 7.8 KB 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
numeric.h 1.2 KB 761   12 years sam core: don't explicitly use std:: prefix when the platform may not …
platform.cpp 682 bytes 939   12 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
platform.h 661 bytes 749   12 years sam ui: add a Platform class to query information about the current …
profiler.cpp 1.5 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
profiler.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
real.cpp 16.8 KB 992   12 years sam core: implement log() for real numbers, and start documenting our next …
real.h 1.9 KB 992   12 years sam core: implement log() for real numbers, and start documenting our next …
sample.cpp 1.6 KB 950   12 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
sample.h 913 bytes 748   12 years sam core: fix include guard naming scheme.
sampler.cpp 1.2 KB 686   12 years sam Put everything in the "lol" namespace. Better late than never.
sampler.h 742 bytes 748   12 years sam core: fix include guard naming scheme.
scene.cpp 12.8 KB 960   12 years sam osx: link with the proper OpenGL libraries on OS X.
scene.h 807 bytes 866   12 years sam core: more vec?i -> ?veci renames.
sprite.cpp 1.1 KB 866   12 years sam core: more vec?i -> ?veci renames.
sprite.h 820 bytes 862   12 years sam core: add a Sprite class to try to factor some common logic currently …
text.cpp 2.0 KB 866   12 years sam core: more vec?i -> ?veci renames.
text.h 943 bytes 866   12 years sam core: more vec?i -> ?veci renames.
ticker.cpp 9.8 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
ticker.h 1.1 KB 748   12 years sam core: fix include guard naming scheme.
tiler.cpp 1.1 KB 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tiler.h 785 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
tileset.cpp 5.5 KB 968   12 years sam build: start adding Xbox 360 configuration settings to the VS projects.
tileset.h 1.2 KB 866   12 years sam core: more vec?i -> ?veci renames.
timer.cpp 3.5 KB 968   12 years sam build: start adding Xbox 360 configuration settings to the VS projects.
timer.h 686 bytes 748   12 years sam core: fix include guard naming scheme.
trig.cpp 14.7 KB 910   12 years sam core: fix a bug on the PS3 version of lol_sin().
trig.h 827 bytes 885   12 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
video.cpp 4.6 KB 968   12 years sam build: start adding Xbox 360 configuration settings to the VS projects.
video.h 924 bytes 863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
world.cpp 1.1 KB 735   12 years sam core: get rid of now useless <cstdio> includes.
world.h 894 bytes 748   12 years sam core: fix include guard naming scheme.
worldentity.cpp 981 bytes 735   12 years sam core: get rid of now useless <cstdio> includes.
worldentity.h 953 bytes 866   12 years sam core: more vec?i -> ?veci renames.
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