1 | // |
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2 | // Orbital |
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3 | // |
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4 | // Copyright: (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> |
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5 | // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> |
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6 | // (c) 2012 Sam Hocevar <sam@hocevar.net> |
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7 | // |
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8 | |
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9 | /* FIXME: this file is pure crap; it's only a test. */ |
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10 | |
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11 | #if !defined __PHYSICOBJECT_H__ |
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12 | #define __PHYSICOBJECT_H__ |
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13 | |
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14 | #include "core.h"
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15 | #include "easymesh/easymesh.h" |
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16 | #include "Physics/EasyPhysics.h" |
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17 | |
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18 | using namespace lol;
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19 | using namespace lol::phys;
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20 | |
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21 | class PhysicsObject : public WorldEntity |
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22 | { |
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23 | public: |
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24 | PhysicsObject(Simulation* new_sim) |
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25 | : m_ready(false) |
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26 | { |
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27 | m_mesh.Compile("[sc#add afcb110 1 110 -.1]"); |
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28 | m_physics.SetShapeToBox(vec3(110.f, 1.f, 110.f)); |
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29 | m_physics.SetMass(.0f); |
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30 | m_physics.InitBodyToRigid(); |
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31 | m_physics.AddToSimulation(new_sim); |
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32 | } |
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33 | |
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34 | PhysicsObject(Simulation* new_sim, float base_mass, vec3 &base_location) |
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35 | : m_ready(false) |
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36 | { |
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37 | Array<char *> MeshRand; |
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38 |
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39 | MeshRand << "[sc#add afcb2 2 2 -.1]";
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40 | MeshRand << "[sc#dad afcb2 2 2 -.1]";
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41 | MeshRand << "[sc#dda afcb2 2 2 -.1]";
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42 | MeshRand << "[sc#daa afcb2 2 2 -.1]";
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43 | MeshRand << "[sc#ada afcb2 2 2 -.1]";
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44 | MeshRand << "[sc#aad afcb2 2 2 -.1]"; |
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45 | |
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46 | int RandValue = (int)(lol::RandF() * (MeshRand.Count() - 1)); |
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47 | |
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48 | m_mesh.Compile(MeshRand[RandValue]); |
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49 | m_physics.SetShapeToBox(vec3(2.0f)); |
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50 | m_physics.SetMass(base_mass); |
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51 | m_physics.SetBaseTransform(base_location); |
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52 | m_physics.InitBodyToRigid(); |
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53 | m_physics.AddToSimulation(new_sim); |
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54 | } |
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55 | |
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56 | ~PhysicsObject() |
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57 | { |
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58 | } |
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59 | |
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60 | char const *GetName() { return "<PhysicsObject>"; } |
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61 | |
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62 | protected: |
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63 | virtual void TickGame(float seconds) |
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64 | { |
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65 | WorldEntity::TickGame(seconds); |
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66 | } |
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67 | |
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68 | virtual void TickDraw(float seconds) |
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69 | { |
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70 | WorldEntity::TickDraw(seconds); |
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71 | |
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72 | if (!m_ready) |
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73 | { |
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74 | m_mesh.MeshConvert(); |
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75 | m_ready = true; |
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76 | } |
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77 | |
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78 | m_mesh.Render(m_physics.GetTransform()); |
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79 | } |
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80 | |
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81 | private: |
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82 | //Base datas |
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83 | EasyMesh m_mesh; |
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84 | EasyPhysics m_physics; |
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85 | |
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86 | bool m_ready; |
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87 | }; |
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88 | |
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89 | #endif /* __PHYSICOBJECT_H__ */ |
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90 | |
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