Last change
on this file since 1614 was
1614,
checked in by sam, 11 years ago
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test: fix an alignment issue with btVector3/vec3 casts.
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File size:
1.1 KB
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> |
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6 | // This program is free software; you can redistribute it and/or |
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7 | // modify it under the terms of the Do What The Fuck You Want To |
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8 | // Public License, Version 2, as published by Sam Hocevar. See |
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9 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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10 | // |
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11 | |
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12 | // |
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13 | // Bullet Physics integration in Lol |
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14 | // ------------------ |
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15 | // |
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16 | |
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17 | #if !defined __LOLBTPHYSICSINTEGRATION_H__ |
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18 | #define __LOLBTPHYSICSINTEGRATION_H__ |
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19 | |
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20 | namespace lol |
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21 | { |
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22 | |
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23 | #define LOL2BT_UNIT 1.0f |
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24 | #define BT2LOL_UNIT 1.0f |
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25 | |
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26 | #define LOL2BT_SIZE 0.5f |
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27 | #define BT2LOL_SIZE 2.0f |
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28 | |
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29 | #define LOL2BT_VEC3(ELEMENT) btVector3((ELEMENT).x, (ELEMENT).y, (ELEMENT).z) |
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30 | #define BT2LOL_VEC3(ELEMENT) (*(lol::vec3*)(&(ELEMENT))) |
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31 | |
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32 | #define LOL2BT_QUAT(ELEMENT) btQuaternion((ELEMENT).x, (ELEMENT).y, (ELEMENT).z, (ELEMENT).w) |
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33 | #define BT2LOL_QUAT(ELEMENT) lol::quat((ELEMENT).getW(), BT2LOL_VEC3((ELEMENT).getAxis()) |
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34 | |
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35 | } /* namespace lol */ |
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36 | |
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37 | #endif /* __LOLBTPHYSICSINTEGRATION_H__ */ |
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38 | |
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