Last change
on this file since 1228 was
1228,
checked in by sam, 10 years ago
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gpu: port the vertex buffer abstraction layer to OpenGL.
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-
Property svn:keywords set to
Id
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File size:
883 bytes
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1 | // |
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2 | // Lol Engine - Debug Quad test program |
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3 | // |
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4 | // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | #include "lolgl.h" |
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17 | #include "loldebug.h" |
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18 | |
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19 | using namespace std; |
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20 | using namespace lol; |
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21 | |
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22 | #if USE_SDL && defined __APPLE__ |
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23 | # include <SDL_main.h> |
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24 | #endif |
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25 | |
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26 | #if defined _WIN32 |
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27 | # undef main /* FIXME: still needed? */ |
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28 | #endif |
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29 | |
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30 | int main(int argc, char **argv) |
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31 | { |
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32 | Application app("Quad", ivec2(640, 480), 60.0f); |
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33 | |
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34 | /* Register some debug stuff */ |
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35 | new DebugFps(5, 5); |
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36 | //new DebugQuad(); |
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37 | |
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38 | app.Run(); |
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39 | |
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40 | return EXIT_SUCCESS; |
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41 | } |
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42 | |
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