source: trunk/test/math/remez.cpp @ 1117

Last change on this file since 1117 was 1117, checked in by sam, 11 years ago

math: move the Remez algorithm implementation to the core.

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File size: 1.0 KB
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1//
2// Lol Engine - Sample math program: Chebyshev polynomials
3//
4// Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17
18#if USE_SDL && defined __APPLE__
19#   include <SDL_main.h>
20#endif
21
22#include "lol/math/real.h"
23#include "lol/math/matrix.h"
24#include "lol/math/remez.h"
25
26using lol::real;
27using lol::RemezSolver;
28
29/* The function we want to approximate */
30real myfun(real const &y)
31{
32    real x = sqrt(y);
33    return (sin(x) - x) / (x * y);
34}
35
36real myerr(real const &y)
37{
38    real x = sqrt(y);
39    return sin(x) / (x * y);
40}
41
42int main(int argc, char **argv)
43{
44    RemezSolver<2, real> solver;
45    solver.Run(real::R_1 >> 400, real::R_PI_2 * real::R_PI_2, myfun, myerr, 40);
46
47    return EXIT_SUCCESS;
48}
49
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