source:
trunk/test
@
1795
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
benchmark | 1519 | 11 years | build: add lots of missing svn:ignore properties. | ||
data | 978 | 12 years | test: add simple unit tests for image loading. | ||
debug | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | ||
math | 1760 | 11 years | build: fix a few compilation and build errors. | ||
Physics | 1795 | 11 years | Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp … | ||
sandbox | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | ||
tutorial | 1518 | 11 years | build: reorganise all the build stuff so that it lies in build/ and … | ||
unit | 1668 | 11 years | test: add a unit test to ensure default constructed reals are … | ||
xolotl | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | ||
benchsuite.cpp | 1.9 KB | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | |
benchsuite.vcxproj | 2.8 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
BtPhysTest.cpp | 12.3 KB | 1794 | 11 years | Input now works correctly | |
BtPhysTest.h | 884 bytes | 1764 | 11 years | Added Base/Attachment Logic, works with Kinematic & Ghost. | |
BtPhysTest.vcxproj | 3.6 KB | 1795 | 11 years | Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp … | |
BtPhysTest.vcxproj.filters | 2.1 KB | 1795 | 11 years | Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp … | |
Makefile.am | 2.1 KB | 1795 | 11 years | Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp … | |
PhysicObject.h | 7.4 KB | 1785 | 11 years | Added InputTracker test initPhysTest | |
testsuite.cpp | 635 bytes | 1652 | 11 years | test: use SDLmain for the testsuite, too. | |
testsuite.vcxproj | 3.1 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … |
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