Last change
on this file since 1661 was
1661,
checked in by rez, 11 years ago
|
new font / blur+chromatic aberration boosted on screen corners / various optimization in postfx
|
File size:
937 bytes
|
Rev | Line | |
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[1456] | 1 | -- GLSL.Vert -- |
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| 2 | |
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| 3 | #version 120 |
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| 4 | |
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| 5 | void main() |
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| 6 | { |
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| 7 | gl_Position=gl_Vertex; |
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| 8 | gl_TexCoord[0]=gl_MultiTexCoord0; |
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| 9 | } |
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| 10 | |
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| 11 | -- GLSL.Frag -- |
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| 12 | |
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| 13 | #version 120 |
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| 14 | |
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| 15 | uniform sampler2D texture; |
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[1459] | 16 | uniform vec2 screen_size; |
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[1661] | 17 | uniform float blur; |
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| 18 | uniform float deform; |
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[1456] | 19 | |
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[1661] | 20 | const float PI=3.14159265358979323846; |
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[1456] | 21 | |
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| 22 | void main(void) |
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| 23 | { |
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| 24 | vec4 total=vec4(0.0); |
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[1459] | 25 | vec2 p=gl_TexCoord[0].xy/screen_size; |
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[1661] | 26 | float mask=2.0-p.x*(6.0-p.x*6.0)*p.y*(6.0-p.y*6.0); |
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| 27 | float b=blur+deform*mask; |
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| 28 | total+=texture2D(texture,vec2(p.x,p.y-b*4.0))*0.04; |
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| 29 | total+=texture2D(texture,vec2(p.x,p.y-b*3.0))*0.08; |
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| 30 | total+=texture2D(texture,vec2(p.x,p.y-b*2.0))*0.12; |
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| 31 | total+=texture2D(texture,vec2(p.x,p.y-b ))*0.16; |
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| 32 | total+=texture2D(texture,vec2(p.x,p.y ))*0.20; |
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| 33 | total+=texture2D(texture,vec2(p.x,p.y+b ))*0.16; |
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| 34 | total+=texture2D(texture,vec2(p.x,p.y+b*2.0))*0.12; |
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| 35 | total+=texture2D(texture,vec2(p.x,p.y+b*3.0))*0.08; |
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| 36 | total+=texture2D(texture,vec2(p.x,p.y+b*4.0))*0.04; |
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[1456] | 37 | gl_FragColor=total; |
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[1661] | 38 | } |
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