Last change
on this file since 1644 was
1644,
checked in by rez, 10 years ago
|
remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
|
File size:
671 bytes
|
Line | |
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1 | -- GLSL.Vert -- |
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2 | |
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3 | #version 120 |
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4 | |
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5 | void main() |
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6 | { |
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7 | gl_Position=gl_Vertex; |
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8 | gl_TexCoord[0]=gl_MultiTexCoord0; |
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9 | } |
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10 | |
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11 | -- GLSL.Frag -- |
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12 | |
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13 | #version 120 |
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14 | |
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15 | uniform sampler2D texture; |
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16 | uniform sampler2D texture_buffer1; |
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17 | uniform sampler2D texture_buffer2; |
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18 | uniform sampler2D texture_buffer3; |
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19 | uniform vec2 screen_size; |
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20 | uniform float time; |
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21 | uniform float value1; |
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22 | uniform float value2; |
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23 | |
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24 | void main(void) |
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25 | { |
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26 | vec2 p=gl_TexCoord[0].xy; |
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27 | vec4 source=texture2D(texture,p); |
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28 | vec4 buffer1=texture2D(texture_buffer1,p); |
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29 | vec4 buffer2=texture2D(texture_buffer2,p); |
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30 | vec4 buffer3=texture2D(texture_buffer3,p); |
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31 | vec4 color=source*value1+buffer1*value2+buffer2*value2+buffer3*value2; |
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32 | gl_FragColor=color; |
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33 | } |
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