1 | // |
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2 | // Neercs |
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3 | // |
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4 | |
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5 | #if defined HAVE_CONFIG_H |
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6 | # include "config.h" |
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7 | #endif |
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8 | |
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9 | #if defined _XBOX |
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10 | # define _USE_MATH_DEFINES /* for M_PI */ |
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11 | # include <xtl.h> |
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12 | #elif defined _WIN32 |
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13 | # define _USE_MATH_DEFINES /* for M_PI */ |
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14 | # define WIN32_LEAN_AND_MEAN |
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15 | # include <windows.h> |
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16 | #endif |
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17 | |
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18 | #include <cmath> |
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19 | #include <cstdio> |
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20 | #include <cstdlib> |
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21 | #include <ctime> |
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22 | #include <string> |
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23 | |
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24 | #include "core.h" |
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25 | #include "lolgl.h" |
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26 | |
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27 | using namespace std; |
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28 | using namespace lol; |
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29 | |
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30 | #include "../neercs.h" |
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31 | #include "render.h" |
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32 | #include "text-render.h" |
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33 | |
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34 | extern char const *lolfx_blurh; |
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35 | extern char const *lolfx_blurv; |
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36 | extern char const *lolfx_remanency; |
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37 | extern char const *lolfx_glow; |
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38 | extern char const *lolfx_postfx; |
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39 | extern char const *lolfx_radial; |
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40 | extern char const *lolfx_simple; |
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41 | |
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42 | #define PID M_PI/180.0f // pi ratio |
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43 | #define CR 1.0f/256.0f // color ratio |
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44 | |
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45 | /* |
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46 | * Various variables |
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47 | */ |
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48 | |
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49 | int active = true; // window active flag |
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50 | float nearplane = 0.1f; // nearplane |
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51 | float farplane = 1000.0f; // farplane |
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52 | int polygon_fillmode = GL_FILL; // fill mode |
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53 | /* timer variable */ |
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54 | float timer = 0; // timer |
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55 | float timer_key = 0; // key timer |
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56 | float timer_key_repeat = 0.25f;// key repeat delay |
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57 | /* window variable */ |
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58 | ivec2 screen_size; // screen size |
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59 | vec3 screen_color = CR * vec3(32, 32, 32); // screen color |
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60 | /* object variable */ |
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61 | float main_angle = 0.0f; // main angle |
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62 | float part_angle = 0.0f; // part angle |
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63 | float fx_angle; // current angle |
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64 | /* fs_quad variable */ |
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65 | float fs_quad_vtx[] = {-1.0f, 1.0f, 0, 1.0f, -1.0f, -1.0f, 0, 1.0f, 1.0f, -1.0f, 0, 1.0f, 1.0f, 1.0f, 0, 1.0f}; |
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66 | float fs_quad_tex[] = {0, 1.0f, 0, 0, 1.0f, 0, 1.0f, 1.0f}; |
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67 | /* flash variable */ |
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68 | bool flash_flag = false; // flag |
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69 | float flash_angle = 0; // angle |
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70 | float flash_value = 0; // value |
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71 | float flash_speed = 1.5f; // speed |
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72 | /* fade variable */ |
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73 | bool fade_flag = false; // flag |
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74 | float fade_angle = 0; // angle |
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75 | float fade_value = 0; // value |
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76 | float fade_speed = 0.2f; // speed |
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77 | /* sync variable */ |
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78 | bool sync_flag = false; // flagsh |
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79 | float sync_angle = 0; // angle |
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80 | float sync_value = 1.0f; // value |
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81 | float sync_speed = 1.0f; // speed |
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82 | /* beat variable */ |
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83 | bool beat_flag = false; // flag |
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84 | float beat_angle = 0; // angle |
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85 | float beat_value = 0; // value |
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86 | float beat_speed = 2.0f; // speed |
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87 | /* common variable */ |
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88 | float value, angle, radius, scale, speed; |
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89 | /* shader variable */ |
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90 | vec2 buffer(0.7f,0.3f); // [new frame mix,old frame mix] |
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91 | vec2 remanency(0.3f,0.7f); // remanency [source mix,buffer mix] |
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92 | vec2 glow_mix(0.6f,0.4f); // glow mix [source mix,glow mix] |
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93 | vec2 glow_large(2.0f,2.0f); // large glow radius [center,corner] |
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94 | vec2 glow_small(1.0f,1.0f); // small glow radius [center,corner] |
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95 | vec2 blur(0.25f,0.5f); // glow radius [center,corner] |
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96 | vec2 postfx_deform(0.7f,0.54f); // deformation [ratio,zoom] |
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97 | vec3 postfx_filter(0.8f,0.9f,0.4f); // color filter [red,green,blue] |
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98 | vec3 postfx_color(1.8f,1.5f,0.5f); // color modifier [brightness,contrast,grayscale] |
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99 | vec2 postfx_corner(0.75f,0.95f); // corner [radius,blur] |
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100 | vec3 postfx_retrace(0.05f,2.0f,4.0f); // retrace [strength,length,speed] |
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101 | vec2 postfx_offset(3.0f,3.0f); // random line [horizontal,vertical] |
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102 | float postfx_noise = 0.15f; // noise |
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103 | float postfx_aberration = 3.0f; // chromatic aberration |
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104 | vec4 postfx_ghost(0.1f,0.25f,0.1f,0.5f); // ghost picture [distance,strength,distance,strength] |
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105 | vec4 postfx_moire_h(0.75f,-0.25f,0.0f,1.0f); // vertical moire [base,variable,repeat x,repeat y] |
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106 | vec4 postfx_moire_v(0.75f,-0.25f,1.0f,1.5f); // horizontal moire [base,variable,repeat x,repeat y] |
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107 | vec4 postfx_scanline_h(0.75f, 0.25f,0.0f,2.0f); // vertical scanline [base,variable,repeat x,repeat y] |
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108 | vec4 postfx_scanline_v(0.75f,-0.25f,2.0f,0.0f); // horizontal scanline [base,variable,repeat x,repeat y] |
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109 | /* window variable */ |
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110 | ivec2 border; // border width |
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111 | /* text variable */ |
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112 | ivec2 ratio_2d(2,4); // 2d ratio |
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113 | ivec2 map_size(256,256); // texture map size |
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114 | ivec2 font_size(8,8); // font size |
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115 | ivec2 canvas_char(0,0); // canvas char number |
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116 | ivec2 canvas_size(0,0); // caca size |
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117 | /* setup variable */ |
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118 | bool setup_switch = false; // switch [option/item] |
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119 | int setup_option = 0; // selected option |
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120 | int setup_option_n = 10; // option number |
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121 | int setup_item = 0; // selected item |
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122 | int setup_item_n = 8; // item number |
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123 | int setup_item_key = 0; // item array key |
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124 | int setup_n = 0; // contextual option/item number |
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125 | ivec2 setup_p(1,1); // position [x,y] |
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126 | ivec3 setup_size(30,0,12); // size [w,h,split] |
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127 | ivec2 setup_color(0x678,0x234); // color [foreground,background] |
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128 | //vec3 radial(2.0f,0.8f,0); // radial [mix,strength,color mode] |
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129 | char const *setup_text[] = { |
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130 | "theme", |
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131 | "default", |
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132 | "ye olde monitor", |
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133 | "green screen", |
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134 | "", |
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135 | "", |
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136 | "", |
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137 | "", |
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138 | "", |
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139 | "remanency", |
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140 | "enable", |
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141 | "buffer new frame", |
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142 | "buffer old frame", |
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143 | "source mix", |
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144 | "buffer mix", |
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145 | "", |
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146 | "", |
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147 | "", |
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148 | "glow", |
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149 | "enable", |
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150 | "source mix", |
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151 | "glow mix", |
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152 | "large center", |
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153 | "large corner", |
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154 | "small center", |
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155 | "small corner", |
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156 | "", |
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157 | "blur", |
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158 | "enable", |
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159 | "blur center", |
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160 | "blur corner", |
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161 | "", |
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162 | "", |
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163 | "", |
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164 | "", |
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165 | "", |
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166 | "screen", |
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167 | "enable", |
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168 | "deform ratio", |
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169 | "zoom base", |
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170 | "corner radius", |
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171 | "corner blur", |
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172 | "", |
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173 | "", |
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174 | "", |
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175 | "color", |
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176 | "filter red", |
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177 | "filter green", |
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178 | "filter blue", |
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179 | "brightness", |
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180 | "contrast", |
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181 | "grayscale", |
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182 | "", |
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183 | "", |
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184 | "noise", |
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185 | "offset h", |
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186 | "offset v", |
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187 | "noise", |
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188 | "aberration", |
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189 | "retrace strength", |
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190 | "retrace length", |
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191 | "retrace speed", |
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192 | "", |
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193 | "ghost", |
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194 | "back distance", |
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195 | "back strength", |
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196 | "front distance", |
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197 | "front strength", |
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198 | "", |
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199 | "", |
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200 | "", |
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201 | "", |
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202 | "moire", |
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203 | "h base", |
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204 | "h variable", |
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205 | "h repeat x", |
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206 | "h repeat y", |
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207 | "v base", |
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208 | "v variable", |
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209 | "v repeat x", |
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210 | "v repeat y", |
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211 | "scanline", |
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212 | "h base", |
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213 | "h variable", |
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214 | "h repeat x", |
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215 | "h repeat y", |
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216 | "v base", |
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217 | "v variable", |
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218 | "v repeat x", |
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219 | "v repeat y" |
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220 | }; |
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221 | vec4 setup_var[]={ // setup variable [start,end,step,value] |
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222 | vec4(0), /* theme */ |
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223 | vec4(0), |
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224 | vec4(0), |
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225 | vec4(0), |
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226 | vec4(0), |
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227 | vec4(0), |
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228 | vec4(0), |
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229 | vec4(0), |
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230 | vec4(0), |
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231 | vec4(0), /* remanency */ |
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232 | vec4(0, 1, 1, 1), |
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233 | vec4(0.0f, 1.0f, 0.1f, buffer.x), |
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234 | vec4(0.0f, 1.0f, 0.1f, buffer.y), |
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235 | vec4(0.0f, 1.0f, 0.1f, remanency.x), |
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236 | vec4(0.0f, 1.0f, 0.1f, remanency.y), |
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237 | vec4(0), |
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238 | vec4(0), |
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239 | vec4(0), |
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240 | vec4(0), /* glow */ |
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241 | vec4(0, 1, 1, 1), |
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242 | vec4(0.0f, 1.0f, 0.1f, glow_mix.x), |
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243 | vec4(0.0f, 1.0f, 0.1f, glow_mix.y), |
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244 | vec4(0.0f, 4.0f, 0.1f, glow_large.x), |
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245 | vec4(0.0f, 4.0f, 0.1f, glow_large.y), |
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246 | vec4(0.0f, 2.0f, 0.1f, glow_small.x), |
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247 | vec4(0.0f, 2.0f, 0.1f, glow_small.y), |
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248 | vec4(0), |
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249 | vec4(0), /* blur */ |
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250 | vec4(0, 1, 1, 1), |
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251 | vec4(0.0f, 2.0f, 0.1f, blur.x), |
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252 | vec4(0.0f, 2.0f, 0.1f, blur.y), |
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253 | vec4(0), |
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254 | vec4(0), |
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255 | vec4(0), |
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256 | vec4(0), |
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257 | vec4(0), |
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258 | vec4(0), /* screen */ |
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259 | vec4(0, 1, 1, 1), |
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260 | vec4(0.0f, 1.0f, 0.05f, postfx_deform.x), |
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261 | vec4(0.5f, 0.7f, 0.01f, postfx_deform.y), |
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262 | vec4(0.0f, 1.0f, 0.05f, postfx_corner.x), |
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263 | vec4(0.0f, 1.0f, 0.05f, postfx_corner.y), |
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264 | vec4(0), |
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265 | vec4(0), |
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266 | vec4(0), |
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267 | vec4(0), /* color */ |
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268 | vec4(0.0f, 1.0f, 0.1f, postfx_filter.x), |
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269 | vec4(0.0f, 1.0f, 0.1f, postfx_filter.y), |
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270 | vec4(0.0f, 1.0f, 0.1f, postfx_filter.z), |
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271 | vec4(0.0f, 4.0f, 0.1f, postfx_color.x), |
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272 | vec4(0.0f, 4.0f, 0.1f, postfx_color.y), |
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273 | vec4(0.0f, 1.5f, 0.1f, postfx_color.z), |
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274 | vec4(0), |
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275 | vec4(0), |
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276 | vec4(0), /* noise */ |
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277 | vec4(0.0f, 4.0f, 0.5f, postfx_offset.x), |
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278 | vec4(0.0f, 4.0f, 0.5f, postfx_offset.y), |
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279 | vec4(0.0f, 1.0f, 0.05f, postfx_noise), |
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280 | vec4(0.0f, 5.0f, 0.5f, postfx_aberration), |
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281 | vec4(0.0f, 0.2f, 0.01f, postfx_retrace.x), |
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282 | vec4(0.0f, 8.0f, 0.5f, postfx_retrace.y), |
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283 | vec4(0.0f, 4.0f, 0.25f, postfx_retrace.z), |
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284 | vec4(0), |
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285 | vec4(0), /* ghost */ |
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286 | vec4(0.0f, 0.2f, 0.01f, postfx_ghost.x), |
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287 | vec4(0.0f, 1.0f, 0.05f, postfx_ghost.y), |
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288 | vec4(0.0f, 0.2f, 0.01f, postfx_ghost.z), |
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289 | vec4(0.0f, 1.0f, 0.05f, postfx_ghost.w), |
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290 | vec4(0), |
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291 | vec4(0), |
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292 | vec4(0), |
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293 | vec4(0), |
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294 | vec4(0), /* moire */ |
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295 | vec4(0.5f, 1.0f, 0.05f, postfx_moire_h.x), |
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296 | vec4(-0.5f, 0.5f, 0.05f, postfx_moire_h.y), |
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297 | vec4(0.0f, 4.0f, 0.5f, postfx_moire_h.z), |
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298 | vec4(0.0f, 4.0f, 0.5f, postfx_moire_h.w), |
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299 | vec4(0.5f, 1.0f, 0.1f, postfx_moire_v.x), |
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300 | vec4(-0.5f, 0.5f, 0.1f, postfx_moire_v.y), |
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301 | vec4(0.0f, 4.0f, 0.5f, postfx_moire_v.z), |
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302 | vec4(0.0f, 4.0f, 0.5f, postfx_moire_v.w), |
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303 | vec4(0), /* scanline */ |
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304 | vec4(0.5f, 1.0f, 0.05f, postfx_scanline_h.x), |
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305 | vec4(-0.5f, 0.5f, 0.05f, postfx_scanline_h.y), |
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306 | vec4(0.0f, 4.0f, 0.5f, postfx_scanline_h.z), |
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307 | vec4(0.0f, 4.0f, 0.5f, postfx_scanline_h.w), |
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308 | vec4(0.5f, 1.0f, 0.1f, postfx_scanline_v.x), |
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309 | vec4(-0.5f, 0.5f, 0.1f, postfx_scanline_v.y), |
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310 | vec4(0.0f, 4.0f, 0.5f, postfx_scanline_v.z), |
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311 | vec4(0.0f, 4.0f, 0.5f, postfx_scanline_v.w), |
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312 | vec4(0) |
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313 | }; |
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314 | |
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315 | void Render::UpdateVar() |
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316 | { |
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317 | int k = 1; /* theme */ |
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318 | k += 9; /* remanency */ |
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319 | m_shader_remanency = (setup_var[k].w == 1) ? true : false; k++; |
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320 | buffer = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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321 | remanency = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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322 | k += 4; /* glow */ |
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323 | m_shader_glow = (setup_var[k].w == 1) ? true : false; k++; |
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324 | glow_mix = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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325 | glow_large = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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326 | glow_small = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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327 | k += 2; /* blur */ |
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328 | m_shader_blur = (setup_var[k].w == 1) ? true : false; k++; |
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329 | blur = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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330 | k += 6; /* screen */ |
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331 | m_shader_postfx = (setup_var[k].w == 1) ? true : false; k++; |
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332 | postfx_deform = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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333 | postfx_corner = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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334 | k += 4; /* color */ |
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335 | postfx_filter = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; |
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336 | postfx_color = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; |
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337 | k += 3; /* noise */ |
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338 | postfx_offset = vec2(setup_var[k].w, setup_var[k + 1].w); k += 2; |
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339 | postfx_noise = setup_var[k].w; k++; |
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340 | postfx_aberration = setup_var[k].w; k++; |
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341 | postfx_retrace = vec3(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w); k += 3; |
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342 | k += 2; /* ghost */ |
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343 | postfx_ghost = vec4(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w, setup_var[k + 3].w); k += 4; |
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344 | k += 5; /* moire */ |
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345 | postfx_moire_h = vec4(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w, setup_var[k + 3].w); k += 4; |
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346 | postfx_moire_v = vec4(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w, setup_var[k + 3].w); k += 4; |
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347 | k++; /* scanline */ |
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348 | postfx_scanline_h = vec4(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w, setup_var[k + 3].w); k += 4; |
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349 | postfx_scanline_v = vec4(setup_var[k].w, setup_var[k + 1].w, setup_var[k + 2].w, setup_var[k + 3].w); k += 4; |
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350 | } |
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351 | |
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352 | int calc_item_length() |
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353 | { |
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354 | int n = !setup_switch ? setup_option_n : setup_item_n; |
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355 | int v = 0; |
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356 | for (int i = 0; i < n; i++) |
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357 | { |
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358 | int k = !setup_switch ? (i * (setup_item_n + 1)) : (setup_option * (setup_item_n + 1) + 1 + i); |
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359 | if (setup_text[k] == "") return i; |
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360 | } |
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361 | return n - 1; |
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362 | } |
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363 | |
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364 | Shader *shader_simple; |
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365 | Shader *shader_blur_h, *shader_blur_v; |
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366 | Shader *shader_remanency, *shader_glow, *shader_radial, *shader_postfx; |
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367 | // shader variables |
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368 | ShaderUniform shader_simple_texture; |
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369 | ShaderUniform shader_remanency_source, |
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370 | shader_remanency_buffer, |
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371 | shader_remanency_mix; |
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372 | ShaderUniform shader_glow_glow, |
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373 | shader_glow_source, |
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374 | shader_glow_mix; |
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375 | ShaderUniform shader_blur_h_texture, |
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376 | shader_blur_h_radius, |
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377 | shader_blur_v_texture, |
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378 | shader_blur_v_radius; |
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379 | ShaderUniform shader_radial_texture, |
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380 | shader_radial_screen_size, |
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381 | shader_radial_time, |
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382 | shader_radial_value1, |
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383 | shader_radial_value2, |
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384 | shader_radial_color; |
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385 | ShaderUniform shader_postfx_texture, |
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386 | shader_postfx_texture_2d, |
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387 | shader_postfx_screen_size, |
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388 | shader_postfx_time, |
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389 | shader_postfx_deform, |
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390 | shader_postfx_ghost, |
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391 | shader_postfx_filter, |
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392 | shader_postfx_color, |
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393 | shader_postfx_corner, |
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394 | shader_postfx_retrace, |
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395 | shader_postfx_offset, |
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396 | shader_postfx_noise, |
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397 | shader_postfx_aberration, |
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398 | shader_postfx_moire_h, |
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399 | shader_postfx_moire_v, |
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400 | shader_postfx_scanline_h, |
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401 | shader_postfx_scanline_v, |
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402 | shader_postfx_flash, |
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403 | shader_postfx_sync; |
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404 | |
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405 | FrameBuffer *fbo_back, *fbo_front, *fbo_buffer; |
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406 | FrameBuffer *fbo_blur_h, *fbo_blur_v, *fbo_ping, *fbo_pong; |
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407 | |
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408 | TextRender *text_render; |
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409 | |
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410 | void fs_quad() |
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411 | { |
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412 | glLoadIdentity(); |
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413 | glDrawArrays(GL_QUADS, 0, 4); |
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414 | } |
---|
415 | |
---|
416 | void draw_shader_simple(FrameBuffer *fbo_output, int n) |
---|
417 | { |
---|
418 | shader_simple->Bind(); |
---|
419 | shader_simple->SetTexture(shader_simple_texture, fbo_output->GetTexture(), n); |
---|
420 | fs_quad(); |
---|
421 | shader_simple->Unbind(); |
---|
422 | } |
---|
423 | |
---|
424 | void rectangle(int x, int y, int w, int h) |
---|
425 | { |
---|
426 | glLoadIdentity(); |
---|
427 | glBegin(GL_QUADS); |
---|
428 | glVertex2i(x+w, y ); |
---|
429 | glVertex2i(x , y ); |
---|
430 | glVertex2i(x , y+h); |
---|
431 | glVertex2i(x+w, y+h); |
---|
432 | glEnd(); |
---|
433 | } |
---|
434 | |
---|
435 | int Render::InitDraw(void) |
---|
436 | { |
---|
437 | glDepthMask(GL_TRUE); // do not write z-buffer |
---|
438 | glEnable(GL_CULL_FACE); // disable cull face |
---|
439 | glCullFace(GL_BACK); // don't draw front face |
---|
440 | |
---|
441 | /* Initialise framebuffer objects */ |
---|
442 | fbo_back = new FrameBuffer(screen_size); |
---|
443 | fbo_front = new FrameBuffer(screen_size); |
---|
444 | fbo_buffer = new FrameBuffer(screen_size); |
---|
445 | fbo_blur_h = new FrameBuffer(screen_size); |
---|
446 | fbo_blur_v = new FrameBuffer(screen_size); |
---|
447 | fbo_ping = new FrameBuffer(screen_size); |
---|
448 | fbo_pong = new FrameBuffer(screen_size); |
---|
449 | // shader simple |
---|
450 | shader_simple = Shader::Create(lolfx_simple); |
---|
451 | shader_simple_texture = shader_simple->GetUniformLocation("texture"); |
---|
452 | // shader remanency |
---|
453 | shader_remanency = Shader::Create(lolfx_remanency); |
---|
454 | shader_remanency_source = shader_remanency->GetUniformLocation("source"); |
---|
455 | shader_remanency_buffer = shader_remanency->GetUniformLocation("buffer"); |
---|
456 | shader_remanency_mix = shader_remanency->GetUniformLocation("mix"); |
---|
457 | // shader glow |
---|
458 | shader_glow = Shader::Create(lolfx_glow); |
---|
459 | shader_glow_glow = shader_glow->GetUniformLocation("glow"); |
---|
460 | shader_glow_source = shader_glow->GetUniformLocation("source"); |
---|
461 | shader_glow_mix = shader_glow->GetUniformLocation("mix"); |
---|
462 | // shader blur horizontal |
---|
463 | shader_blur_h = Shader::Create(lolfx_blurh); |
---|
464 | shader_blur_h_texture = shader_blur_h->GetUniformLocation("texture"); |
---|
465 | shader_blur_h_radius = shader_blur_h->GetUniformLocation("radius"); |
---|
466 | // shader blur vertical |
---|
467 | shader_blur_v = Shader::Create(lolfx_blurv); |
---|
468 | shader_blur_v_texture = shader_blur_v->GetUniformLocation("texture"); |
---|
469 | shader_blur_v_radius = shader_blur_v->GetUniformLocation("radius"); |
---|
470 | // shader radial |
---|
471 | shader_radial = Shader::Create(lolfx_radial); |
---|
472 | shader_radial_texture = shader_radial->GetUniformLocation("texture"); |
---|
473 | shader_radial_screen_size = shader_radial->GetUniformLocation("screen_size"); |
---|
474 | shader_radial_time = shader_radial->GetUniformLocation("time"); |
---|
475 | shader_radial_value1 = shader_radial->GetUniformLocation("value1"); |
---|
476 | shader_radial_value2 = shader_radial->GetUniformLocation("value2"); |
---|
477 | shader_radial_color = shader_radial->GetUniformLocation("color"); |
---|
478 | // shader postfx |
---|
479 | shader_postfx = Shader::Create(lolfx_postfx); |
---|
480 | shader_postfx_texture = shader_postfx->GetUniformLocation("texture"); |
---|
481 | shader_postfx_texture_2d = shader_postfx->GetUniformLocation("texture_2d"); |
---|
482 | shader_postfx_screen_size = shader_postfx->GetUniformLocation("screen_size"); |
---|
483 | shader_postfx_time = shader_postfx->GetUniformLocation("time"); |
---|
484 | shader_postfx_deform = shader_postfx->GetUniformLocation("deform"); |
---|
485 | shader_postfx_ghost = shader_postfx->GetUniformLocation("ghost"); |
---|
486 | shader_postfx_filter = shader_postfx->GetUniformLocation("filter"); |
---|
487 | shader_postfx_color = shader_postfx->GetUniformLocation("color"); |
---|
488 | shader_postfx_corner = shader_postfx->GetUniformLocation("corner"); |
---|
489 | shader_postfx_retrace = shader_postfx->GetUniformLocation("retrace"); |
---|
490 | shader_postfx_offset = shader_postfx->GetUniformLocation("offset"); |
---|
491 | shader_postfx_noise = shader_postfx->GetUniformLocation("noise"); |
---|
492 | shader_postfx_aberration = shader_postfx->GetUniformLocation("aberration"); |
---|
493 | shader_postfx_moire_h = shader_postfx->GetUniformLocation("moire_h"); |
---|
494 | shader_postfx_moire_v = shader_postfx->GetUniformLocation("moire_v"); |
---|
495 | shader_postfx_scanline_h = shader_postfx->GetUniformLocation("scanline_h"); |
---|
496 | shader_postfx_scanline_v = shader_postfx->GetUniformLocation("scanline_v"); |
---|
497 | shader_postfx_flash = shader_postfx->GetUniformLocation("flash"); |
---|
498 | shader_postfx_sync = shader_postfx->GetUniformLocation("sync"); |
---|
499 | |
---|
500 | return true; |
---|
501 | } |
---|
502 | |
---|
503 | int Render::CreateGLWindow() |
---|
504 | { |
---|
505 | screen_size = Video::GetSize(); |
---|
506 | border = 18 * ratio_2d; |
---|
507 | border.y = border.x; // enabled to get same border everywhere |
---|
508 | canvas_char = (screen_size - border * 2) / (font_size * ratio_2d); |
---|
509 | canvas_size = canvas_char * font_size * ratio_2d; |
---|
510 | |
---|
511 | border = (screen_size - canvas_size) / 2; |
---|
512 | |
---|
513 | caca_set_canvas_size(m_caca, canvas_char.x, canvas_char.y); |
---|
514 | |
---|
515 | setup_size.y = ((setup_option_n > setup_item_n) ? setup_option_n : setup_item_n) + 1; |
---|
516 | setup_p = (canvas_char - setup_size.xy) / 2; |
---|
517 | |
---|
518 | setup_n = calc_item_length(); |
---|
519 | |
---|
520 | InitDraw(); |
---|
521 | return true; |
---|
522 | } |
---|
523 | |
---|
524 | Render::Render(caca_canvas_t *caca) |
---|
525 | : m_caca(caca), |
---|
526 | m_ready(false), |
---|
527 | m_pause(false), |
---|
528 | m_polygon(true), |
---|
529 | m_setup(true), |
---|
530 | m_shader(true), |
---|
531 | m_shader_remanency(true), |
---|
532 | m_shader_glow(true), |
---|
533 | m_shader_blur(true), |
---|
534 | m_shader_postfx(true) |
---|
535 | { |
---|
536 | text_render = new TextRender(m_caca, font_size); |
---|
537 | } |
---|
538 | |
---|
539 | void Render::TickGame(float seconds) |
---|
540 | { |
---|
541 | Entity::TickGame(seconds); |
---|
542 | } |
---|
543 | |
---|
544 | void Render::Pause() |
---|
545 | { |
---|
546 | m_pause=!m_pause; |
---|
547 | } |
---|
548 | |
---|
549 | void Render::TickDraw(float seconds) |
---|
550 | { |
---|
551 | /* keyboard manager */ |
---|
552 | if (Input::GetButtonState(27/*SDLK_ESCAPE*/)) |
---|
553 | Ticker::Shutdown(); |
---|
554 | if (Input::GetButtonState(282/*SDLK_F1*/) && (timer - timer_key > timer_key_repeat)) |
---|
555 | { |
---|
556 | m_setup = !m_setup; |
---|
557 | timer_key = timer; |
---|
558 | } |
---|
559 | if (Input::GetButtonState(283/*SDLK_F2*/) && (timer - timer_key > timer_key_repeat)) |
---|
560 | { |
---|
561 | m_polygon = !m_polygon; |
---|
562 | polygon_fillmode = (m_polygon)?GL_FILL:GL_LINE; |
---|
563 | glPolygonMode(GL_FRONT, polygon_fillmode); |
---|
564 | timer_key = timer; |
---|
565 | } |
---|
566 | if (Input::GetButtonState(284/*SDLK_F3*/) && (timer - timer_key > timer_key_repeat)) |
---|
567 | { |
---|
568 | m_shader_glow = !m_shader_glow; |
---|
569 | m_shader_blur = !m_shader_blur; |
---|
570 | timer_key = timer; |
---|
571 | } |
---|
572 | if (Input::GetButtonState(285/*SDLK_F4*/)&&(timer-timer_key>timer_key_repeat)) |
---|
573 | { |
---|
574 | m_shader_postfx = !m_shader_postfx; |
---|
575 | timer_key = timer; |
---|
576 | } |
---|
577 | if (Input::GetButtonState(286/*SDLK_F5*/)) |
---|
578 | { |
---|
579 | Pause(); |
---|
580 | } |
---|
581 | if (Input::GetButtonState(9/*SDLK_TAB*/)&&(timer-timer_key>timer_key_repeat)) |
---|
582 | { |
---|
583 | if (m_setup) |
---|
584 | { |
---|
585 | setup_switch = !setup_switch; |
---|
586 | setup_n = calc_item_length(); |
---|
587 | } |
---|
588 | timer_key = timer; |
---|
589 | } |
---|
590 | if (Input::GetButtonState(273/*SDLK_UP*/)&&(timer-timer_key>timer_key_repeat)) |
---|
591 | { |
---|
592 | if (m_setup) |
---|
593 | { |
---|
594 | if (!setup_switch) |
---|
595 | { |
---|
596 | setup_option--; |
---|
597 | if (setup_option < 0) setup_option = setup_n; |
---|
598 | setup_item = 0; |
---|
599 | } |
---|
600 | else |
---|
601 | { |
---|
602 | setup_item--; |
---|
603 | if (setup_item < 0) setup_item = setup_n; |
---|
604 | } |
---|
605 | } |
---|
606 | timer_key = timer; |
---|
607 | } |
---|
608 | if (Input::GetButtonState(274/*SDLK_DOWN*/)&&(timer-timer_key>timer_key_repeat)) |
---|
609 | { |
---|
610 | if (m_setup) |
---|
611 | { |
---|
612 | if (!setup_switch) |
---|
613 | { |
---|
614 | setup_option++; |
---|
615 | if (setup_option > setup_n) setup_option = 0; |
---|
616 | setup_item = 0; |
---|
617 | } |
---|
618 | else |
---|
619 | { |
---|
620 | setup_item++; |
---|
621 | if (setup_item > setup_n) setup_item = 0; |
---|
622 | } |
---|
623 | } |
---|
624 | timer_key = timer; |
---|
625 | } |
---|
626 | if (Input::GetButtonState(280/*SDLK_PAGEUP*/)&&(timer-timer_key>timer_key_repeat)) |
---|
627 | { |
---|
628 | if (m_setup) |
---|
629 | { |
---|
630 | if (!setup_switch) |
---|
631 | { |
---|
632 | setup_option = 0; |
---|
633 | } |
---|
634 | else |
---|
635 | { |
---|
636 | setup_item = 0; |
---|
637 | } |
---|
638 | } |
---|
639 | timer_key = timer; |
---|
640 | } |
---|
641 | if (Input::GetButtonState(281/*SDLK_PAGEDOWN*/)&&(timer-timer_key>timer_key_repeat)) |
---|
642 | { |
---|
643 | if (m_setup) |
---|
644 | { |
---|
645 | if (!setup_switch) |
---|
646 | { |
---|
647 | setup_option = setup_n; |
---|
648 | setup_item = 0; |
---|
649 | } |
---|
650 | else |
---|
651 | { |
---|
652 | setup_item = setup_n; |
---|
653 | } |
---|
654 | } |
---|
655 | timer_key = timer; |
---|
656 | } |
---|
657 | if (Input::GetButtonState(276/*SDLK_LEFT*/)&&(timer-timer_key>timer_key_repeat)) |
---|
658 | { |
---|
659 | if (m_setup && setup_switch) |
---|
660 | { |
---|
661 | setup_var[setup_item_key].w -= setup_var[setup_item_key].z; |
---|
662 | if (setup_var[setup_item_key].w < setup_var[setup_item_key].x) setup_var[setup_item_key].w = setup_var[setup_item_key].x; |
---|
663 | Render::UpdateVar(); |
---|
664 | } |
---|
665 | timer_key = timer; |
---|
666 | } |
---|
667 | if (Input::GetButtonState(275/*SDLK_RIGHT*/)&&(timer-timer_key>timer_key_repeat)) |
---|
668 | { |
---|
669 | if (m_setup && setup_switch) |
---|
670 | { |
---|
671 | setup_var[setup_item_key].w += setup_var[setup_item_key].z; |
---|
672 | if (setup_var[setup_item_key].w > setup_var[setup_item_key].y) setup_var[setup_item_key].w = setup_var[setup_item_key].y; |
---|
673 | Render::UpdateVar(); |
---|
674 | } |
---|
675 | timer_key = timer; |
---|
676 | } |
---|
677 | if (Input::GetButtonState(13/*SDLK_RETURN*/)&&(timer-timer_key>timer_key_repeat)) |
---|
678 | { |
---|
679 | timer_key = timer; |
---|
680 | } |
---|
681 | |
---|
682 | Entity::TickDraw(seconds); |
---|
683 | |
---|
684 | if (!m_ready) |
---|
685 | { |
---|
686 | CreateGLWindow(); |
---|
687 | text_render->Init(); |
---|
688 | m_ready = true; |
---|
689 | } |
---|
690 | |
---|
691 | // timer |
---|
692 | if (!m_pause) |
---|
693 | { |
---|
694 | timer += seconds; |
---|
695 | main_angle = timer * 100.0f * PID; |
---|
696 | } |
---|
697 | if (sync_flag) |
---|
698 | { |
---|
699 | angle=(main_angle-sync_angle)*sync_speed; |
---|
700 | sync_value=1.0f-sinf(angle); |
---|
701 | if (angle>90.0f*PID) |
---|
702 | { |
---|
703 | sync_value=0; |
---|
704 | sync_flag=false; |
---|
705 | } |
---|
706 | } |
---|
707 | if (beat_flag) |
---|
708 | { |
---|
709 | angle=(main_angle-beat_angle)*beat_speed; |
---|
710 | beat_value=1.0f-sinf(angle); |
---|
711 | if (angle>90.0f*PID) |
---|
712 | { |
---|
713 | beat_value=0; |
---|
714 | beat_flag=false; |
---|
715 | } |
---|
716 | } |
---|
717 | if (flash_flag) |
---|
718 | { |
---|
719 | angle=(main_angle-flash_angle)*flash_speed; |
---|
720 | flash_value=1.0f-sinf(angle); |
---|
721 | if (angle>90.0f*PID) |
---|
722 | { |
---|
723 | flash_value=0; |
---|
724 | flash_flag=false; |
---|
725 | } |
---|
726 | } |
---|
727 | if (fade_flag) |
---|
728 | { |
---|
729 | angle=(main_angle-fade_angle)*fade_speed; |
---|
730 | fade_value=1.0f-sinf(angle); |
---|
731 | if (angle>90.0f*PID) |
---|
732 | { |
---|
733 | fade_value=0; |
---|
734 | fade_flag=false; |
---|
735 | } |
---|
736 | } |
---|
737 | /* draw setup */ |
---|
738 | if (m_setup) |
---|
739 | { |
---|
740 | /* background */ |
---|
741 | caca_set_color_argb(m_caca, setup_color.x, setup_color.y); |
---|
742 | caca_fill_box(m_caca, setup_p.x, setup_p.y, setup_size.x + 1, setup_size.y,' '); |
---|
743 | caca_draw_line(m_caca, setup_p.x + setup_size.z - 1, setup_p.y + 1, setup_p.x + setup_size.z - 1, setup_p.y + setup_size.y - 1,'|'); |
---|
744 | /* title */ |
---|
745 | caca_set_color_argb(m_caca, setup_color.y, setup_color.x); |
---|
746 | caca_draw_line(m_caca, setup_p.x, setup_p.y, setup_p.x + setup_size.x, setup_p.y,' '); |
---|
747 | caca_put_str(m_caca, setup_p.x + setup_size.x / 2 - 3, setup_p.y, "SETUP"); |
---|
748 | /* display option */ |
---|
749 | for (int i = 0; i < setup_option_n; i++) |
---|
750 | { |
---|
751 | int y = setup_p.y + 1 + i; |
---|
752 | int k = i * (setup_item_n + 1); |
---|
753 | if (setup_option != i || setup_switch) |
---|
754 | { |
---|
755 | caca_set_color_argb(m_caca, setup_color.x, setup_color.y); |
---|
756 | caca_put_str(m_caca, setup_p.x + 1, y, setup_text[k]); |
---|
757 | } |
---|
758 | else |
---|
759 | { |
---|
760 | caca_set_color_argb(m_caca, setup_color.y, setup_color.x); |
---|
761 | caca_draw_line(m_caca, setup_p.x, y, setup_p.x + setup_size.z - 2, y,' '); |
---|
762 | caca_put_str(m_caca, setup_p.x + 1, y, setup_text[k]); |
---|
763 | } |
---|
764 | } |
---|
765 | /* display item */ |
---|
766 | for (int i = 0; i < setup_item_n; i++) |
---|
767 | { |
---|
768 | int y = setup_p.y + 1 + i; |
---|
769 | int k = setup_option * (setup_item_n + 1) + 1 + i; |
---|
770 | if (setup_item != i || !setup_switch) |
---|
771 | { |
---|
772 | caca_set_color_argb(m_caca, setup_color.x, setup_color.y); |
---|
773 | caca_put_str(m_caca, setup_p.x + setup_size.z + 1, y, setup_text[k]); |
---|
774 | } |
---|
775 | else |
---|
776 | { |
---|
777 | caca_set_color_argb(m_caca, setup_color.y, setup_color.x); |
---|
778 | caca_draw_line(m_caca, setup_p.x + setup_size.z, y, setup_p.x + setup_size.x, y,' '); |
---|
779 | caca_put_str(m_caca, setup_p.x + setup_size.z + 1, y, setup_text[k]); |
---|
780 | } |
---|
781 | } |
---|
782 | /* display variable */ |
---|
783 | int y = setup_p.y + setup_size.y; |
---|
784 | setup_item_key = setup_option * (setup_item_n + 1) + 1 + setup_item; |
---|
785 | caca_set_color_argb(m_caca, setup_color.y, setup_color.x); |
---|
786 | caca_draw_line(m_caca, setup_p.x, y, setup_p.x + setup_size.x, y,' '); |
---|
787 | if (setup_switch) |
---|
788 | { |
---|
789 | int w = setup_size.x - 3 - 4; |
---|
790 | int bar_w = (w / (setup_var[setup_item_key].y - setup_var[setup_item_key].x) * setup_var[setup_item_key].w); |
---|
791 | if ((setup_var[setup_item_key].y - setup_var[setup_item_key].x) / setup_var[setup_item_key].z > 2) |
---|
792 | { |
---|
793 | caca_printf(m_caca, setup_p.x + setup_size.x - 4, y, "%4.2f", setup_var[setup_item_key].w); |
---|
794 | caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + w, y,'.'); |
---|
795 | if(setup_var[setup_item_key].w > setup_var[setup_item_key].x) caca_draw_line(m_caca, setup_p.x + 1, y, setup_p.x + 1 + bar_w, y,'x'); |
---|
796 | } |
---|
797 | else |
---|
798 | { |
---|
799 | caca_put_str(m_caca, setup_p.x + setup_size.x - 3, y, (setup_var[setup_item_key].w == setup_var[setup_item_key].y)?"YES":" NO"); |
---|
800 | } |
---|
801 | } |
---|
802 | } |
---|
803 | |
---|
804 | Draw2D(); |
---|
805 | Draw3D(); |
---|
806 | |
---|
807 | } |
---|
808 | |
---|
809 | void Render::Draw2D() |
---|
810 | { |
---|
811 | /* Draw text in an offline buffer */ |
---|
812 | text_render->Render(); |
---|
813 | |
---|
814 | if (m_shader) |
---|
815 | fbo_back->Bind(); |
---|
816 | |
---|
817 | glViewport(0, 0, screen_size.x, screen_size.y); |
---|
818 | |
---|
819 | /* Clear the back buffer */ |
---|
820 | glEnable(GL_BLEND); |
---|
821 | glBlendFunc(GL_SRC_COLOR,GL_DST_ALPHA); |
---|
822 | glClearColor(screen_color.r, screen_color.g, screen_color.b, 1.0f); |
---|
823 | glClearDepth(1.0f); // set depth buffer |
---|
824 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
825 | |
---|
826 | text_render->Blit(border, canvas_size); |
---|
827 | |
---|
828 | //if (m_polygon) glEnable(GL_LINE_SMOOTH); else glDisable(GL_LINE_SMOOTH); |
---|
829 | glLineWidth((m_polygon)?2.0f:1.0f); |
---|
830 | fx_angle=main_angle-part_angle; |
---|
831 | if (m_polygon) |
---|
832 | glEnable(GL_TEXTURE_2D); |
---|
833 | |
---|
834 | glMatrixMode(GL_PROJECTION); |
---|
835 | mat4 m = mat4::ortho(0, screen_size.x, screen_size.y, 0, -1.f, 1.f); |
---|
836 | glLoadMatrixf(&m[0][0]); |
---|
837 | glMatrixMode(GL_MODELVIEW); |
---|
838 | } |
---|
839 | |
---|
840 | void Render::Draw3D() |
---|
841 | { |
---|
842 | if (!m_shader) |
---|
843 | return; |
---|
844 | |
---|
845 | glDisable(GL_DEPTH_TEST); |
---|
846 | glDisable(GL_BLEND); |
---|
847 | |
---|
848 | glEnableClientState(GL_VERTEX_ARRAY); |
---|
849 | glVertexPointer(4, GL_FLOAT, 0, fs_quad_vtx); |
---|
850 | |
---|
851 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
---|
852 | glTexCoordPointer(2, GL_FLOAT, 0, fs_quad_tex); |
---|
853 | |
---|
854 | if (m_shader_remanency) |
---|
855 | { |
---|
856 | // shader remanency |
---|
857 | fbo_ping->Bind(); |
---|
858 | shader_remanency->Bind(); |
---|
859 | shader_remanency->SetTexture(shader_remanency_source, fbo_back->GetTexture(), 0); |
---|
860 | shader_remanency->SetTexture(shader_remanency_buffer, fbo_buffer->GetTexture(), 1); |
---|
861 | shader_remanency->SetUniform(shader_remanency_mix, remanency); |
---|
862 | fs_quad(); |
---|
863 | shader_remanency->Unbind(); |
---|
864 | fbo_ping->Unbind(); |
---|
865 | // shader simple |
---|
866 | fbo_back->Bind(); |
---|
867 | draw_shader_simple(fbo_ping, 0); |
---|
868 | fbo_back->Unbind(); |
---|
869 | // save previous fbo |
---|
870 | fbo_ping->Bind(); |
---|
871 | shader_remanency->Bind(); |
---|
872 | shader_remanency->SetTexture(shader_remanency_source, fbo_front->GetTexture(), 0); |
---|
873 | shader_remanency->SetTexture(shader_remanency_buffer, fbo_buffer->GetTexture(), 1); |
---|
874 | shader_remanency->SetUniform(shader_remanency_mix, buffer); |
---|
875 | fs_quad(); |
---|
876 | shader_remanency->Unbind(); |
---|
877 | fbo_ping->Unbind(); |
---|
878 | // shader simple |
---|
879 | fbo_buffer->Bind(); |
---|
880 | draw_shader_simple(fbo_ping, 0); |
---|
881 | fbo_buffer->Unbind(); |
---|
882 | } |
---|
883 | |
---|
884 | // shader glow |
---|
885 | if (m_shader_glow) |
---|
886 | { |
---|
887 | // shader blur horizontal |
---|
888 | fbo_blur_h->Bind(); |
---|
889 | shader_blur_h->Bind(); |
---|
890 | shader_blur_h->SetTexture(shader_blur_h_texture, fbo_back->GetTexture(), 0); |
---|
891 | shader_blur_h->SetUniform(shader_blur_h_radius, glow_large / screen_size.x); |
---|
892 | fs_quad(); |
---|
893 | shader_blur_h->Unbind(); |
---|
894 | fbo_blur_h->Unbind(); |
---|
895 | // shader blur vertical |
---|
896 | fbo_blur_v->Bind(); |
---|
897 | shader_blur_v->Bind(); |
---|
898 | shader_blur_v->SetTexture(shader_blur_v_texture, fbo_blur_h->GetTexture(), 0); |
---|
899 | shader_blur_v->SetUniform(shader_blur_v_radius, glow_large / screen_size.y); |
---|
900 | fs_quad(); |
---|
901 | shader_blur_v->Unbind(); |
---|
902 | fbo_blur_v->Unbind(); |
---|
903 | // shader blur horizontal |
---|
904 | fbo_blur_h->Bind(); |
---|
905 | shader_blur_h->Bind(); |
---|
906 | shader_blur_h->SetTexture(shader_blur_h_texture, fbo_blur_v->GetTexture(), 0); |
---|
907 | shader_blur_h->SetUniform(shader_blur_h_radius, glow_small / screen_size.x); |
---|
908 | fs_quad(); |
---|
909 | shader_blur_h->Unbind(); |
---|
910 | fbo_blur_h->Unbind(); |
---|
911 | // shader blur vertical |
---|
912 | fbo_blur_v->Bind(); |
---|
913 | shader_blur_v->Bind(); |
---|
914 | shader_blur_v->SetTexture(shader_blur_v_texture, fbo_blur_h->GetTexture(), 0); |
---|
915 | shader_blur_v->SetUniform(shader_blur_v_radius, glow_small / screen_size.y); |
---|
916 | fs_quad(); |
---|
917 | shader_blur_v->Unbind(); |
---|
918 | fbo_blur_v->Unbind(); |
---|
919 | // shader glow |
---|
920 | fbo_front->Bind(); |
---|
921 | shader_glow->Bind(); |
---|
922 | shader_glow->SetTexture(shader_glow_glow, fbo_blur_v->GetTexture(), 0); |
---|
923 | shader_glow->SetTexture(shader_glow_source, fbo_back->GetTexture(), 1); |
---|
924 | shader_glow->SetUniform(shader_glow_mix, glow_mix); |
---|
925 | fs_quad(); |
---|
926 | shader_glow->Unbind(); |
---|
927 | fbo_front->Unbind(); |
---|
928 | } |
---|
929 | else |
---|
930 | { |
---|
931 | // shader simple |
---|
932 | fbo_front->Bind(); |
---|
933 | draw_shader_simple(fbo_back, 0); |
---|
934 | fbo_front->Unbind(); |
---|
935 | } |
---|
936 | |
---|
937 | if (m_shader_blur) |
---|
938 | { |
---|
939 | // shader blur horizontal |
---|
940 | fbo_ping->Bind(); |
---|
941 | shader_blur_h->Bind(); |
---|
942 | shader_blur_h->SetTexture(shader_blur_h_texture, fbo_front->GetTexture(), 0); |
---|
943 | shader_blur_h->SetUniform(shader_blur_h_radius, blur / screen_size.x); |
---|
944 | fs_quad(); |
---|
945 | shader_blur_h->Unbind(); |
---|
946 | fbo_ping->Unbind(); |
---|
947 | // shader blur vertical |
---|
948 | fbo_front->Bind(); |
---|
949 | shader_blur_v->Bind(); |
---|
950 | shader_blur_v->SetTexture(shader_blur_v_texture, fbo_ping->GetTexture(), 0); |
---|
951 | shader_blur_v->SetUniform(shader_blur_v_radius, blur / screen_size.y); |
---|
952 | fs_quad(); |
---|
953 | shader_blur_v->Unbind(); |
---|
954 | fbo_front->Unbind(); |
---|
955 | } |
---|
956 | |
---|
957 | if (m_shader_postfx) |
---|
958 | { |
---|
959 | // shader postfx |
---|
960 | shader_postfx->Bind(); |
---|
961 | shader_postfx->SetTexture(shader_postfx_texture, fbo_front->GetTexture(), 0); |
---|
962 | shader_postfx->SetUniform(shader_postfx_screen_size, (vec2)screen_size); |
---|
963 | shader_postfx->SetUniform(shader_postfx_time, fx_angle); |
---|
964 | shader_postfx->SetUniform(shader_postfx_deform, postfx_deform); |
---|
965 | shader_postfx->SetUniform(shader_postfx_ghost, postfx_ghost); |
---|
966 | shader_postfx->SetUniform(shader_postfx_filter, postfx_filter); |
---|
967 | shader_postfx->SetUniform(shader_postfx_color, postfx_color); |
---|
968 | shader_postfx->SetUniform(shader_postfx_corner, postfx_corner); |
---|
969 | shader_postfx->SetUniform(shader_postfx_retrace, postfx_retrace); |
---|
970 | shader_postfx->SetUniform(shader_postfx_offset, postfx_offset); |
---|
971 | shader_postfx->SetUniform(shader_postfx_noise, postfx_noise); |
---|
972 | shader_postfx->SetUniform(shader_postfx_aberration, postfx_aberration); |
---|
973 | shader_postfx->SetUniform(shader_postfx_moire_h, postfx_moire_h); |
---|
974 | shader_postfx->SetUniform(shader_postfx_moire_v, postfx_moire_v); |
---|
975 | shader_postfx->SetUniform(shader_postfx_scanline_h, postfx_scanline_h); |
---|
976 | shader_postfx->SetUniform(shader_postfx_scanline_v, postfx_scanline_v); |
---|
977 | shader_postfx->SetUniform(shader_postfx_flash, flash_value); |
---|
978 | shader_postfx->SetUniform(shader_postfx_sync, (float)fabs(beat_value*cosf((main_angle-beat_angle)*8.0f))); |
---|
979 | fs_quad(); |
---|
980 | shader_postfx->Unbind(); |
---|
981 | } |
---|
982 | else |
---|
983 | { |
---|
984 | // shader simple |
---|
985 | draw_shader_simple(fbo_front, 0); |
---|
986 | } |
---|
987 | |
---|
988 | glDisableClientState(GL_VERTEX_ARRAY); |
---|
989 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
---|
990 | } |
---|
991 | |
---|
992 | Render::~Render() |
---|
993 | { |
---|
994 | } |
---|