source: trunk/tools/neercs/video/simple.lolfx @ 1623

Last change on this file since 1623 was 1582, checked in by sam, 11 years ago

neercs: do not ignore alpha in the simple shader.

File size: 255 bytes
Line 
1-- GLSL.Vert --
2
3#version 120
4
5void main()
6{
7    gl_Position = gl_Vertex;
8    gl_TexCoord[0] = gl_MultiTexCoord0;
9}
10
11-- GLSL.Frag --
12
13#version 120
14
15uniform sampler2D texture;
16
17void main(void)
18{
19    gl_FragColor = texture2D(texture, gl_TexCoord[0].xy);
20}
21
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