source: trunk/tutorial/01_triangle.cpp @ 1519

Last change on this file since 1519 was 1518, checked in by sam, 11 years ago

build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.

  • Property svn:keywords set to Id
File size: 2.2 KB
Line 
1//
2// Lol Engine - Triangle tutorial
3//
4// Copyright: (c) 2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include "core.h"
16#include "loldebug.h"
17
18using namespace std;
19using namespace lol;
20
21#if USE_SDL && defined __APPLE__
22#   include <SDL_main.h>
23#endif
24
25#if defined _WIN32
26#   undef main /* FIXME: still needed? */
27#   include <direct.h>
28#endif
29
30extern char const *lolfx_01_triangle;
31
32class Triangle : public WorldEntity
33{
34public:
35    Triangle()
36    {
37        m_vertices << vec2( 0.0,  0.8);
38        m_vertices << vec2(-0.8, -0.8);
39        m_vertices << vec2( 0.8, -0.8);
40        m_ready = false;
41    }
42
43    virtual void TickDraw(float seconds)
44    {
45        WorldEntity::TickDraw(seconds);
46
47        if (!m_ready)
48        {
49            m_shader = Shader::Create(lolfx_01_triangle);
50            m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0);
51
52            m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));
53
54            m_vbo = new VertexBuffer(m_vertices.Bytes());
55            void *vertices = m_vbo->Lock(0, 0);
56            memcpy(vertices, &m_vertices[0], m_vertices.Bytes());
57            m_vbo->Unlock();
58
59            m_ready = true;
60
61            /* FIXME: this object never cleans up */
62        }
63
64        m_shader->Bind();
65        m_vdecl->SetStream(m_vbo, m_coord);
66        m_vdecl->Bind();
67        m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 1);
68        m_vdecl->Unbind();
69    }
70
71private:
72    Array<vec2> m_vertices;
73    Shader *m_shader;
74    ShaderAttrib m_coord;
75    VertexDeclaration *m_vdecl;
76    VertexBuffer *m_vbo;
77    bool m_ready;
78};
79
80int main(int argc, char **argv)
81{
82    Application app("Tutorial 1: Triangle", ivec2(640, 480), 60.0f);
83
84#if defined _MSC_VER && !defined _XBOX
85    _chdir("..");
86#elif defined _WIN32 && !defined _XBOX
87    _chdir("../..");
88#endif
89
90    new DebugFps(5, 5);
91    new Triangle();
92
93    app.Run();
94    return EXIT_SUCCESS;
95}
96
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