Last change
on this file since 1518 was
1518,
checked in by sam, 11 years ago
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
File size:
807 bytes
|
Line | |
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1 | -- GLSL.Vert -- |
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2 | |
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3 | #version 120 |
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4 | |
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5 | attribute vec3 in_Vertex; |
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6 | attribute vec3 in_Color; |
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7 | uniform mat4 in_Matrix; |
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8 | varying vec3 pass_Color; |
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9 | |
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10 | void main(void) |
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11 | { |
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12 | gl_Position = in_Matrix * vec4(in_Vertex, 1.0); |
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13 | pass_Color = in_Color; |
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14 | } |
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15 | |
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16 | -- GLSL.Frag -- |
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17 | |
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18 | #version 120 |
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19 | |
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20 | varying vec3 pass_Color; |
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21 | |
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22 | void main(void) |
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23 | { |
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24 | gl_FragColor = vec4(pass_Color, 1.0); |
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25 | } |
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26 | |
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27 | -- HLSL.Vert -- |
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28 | |
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29 | void main(float3 in_Vertex : POSITION, |
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30 | float3 in_Color : COLOR, |
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31 | uniform float4x4 in_Matrix, |
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32 | out float4 out_Position : POSITION, |
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33 | out float3 pass_Color : COLOR) |
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34 | { |
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35 | pass_Color = in_Color; |
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36 | out_Position = mul(in_Matrix, float4(in_Vertex, 1.0)); |
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37 | } |
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38 | |
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39 | -- HLSL.Frag -- |
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40 | |
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41 | void main(float3 pass_Color : COLOR, |
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42 | out float4 out_FragColor : COLOR) |
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43 | { |
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44 | out_FragColor = float4(pass_Color, 1.0); |
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45 | } |
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46 | |
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