source:
trunk/tutorial
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1807
Name | Size | Rev | Age | Author | Last Change |
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../ | |||||
01_triangle.cpp | 2.1 KB | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | |
01_triangle.lolfx | 498 bytes | 1518 | 11 years | build: reorganise all the build stuff so that it lies in build/ and … | |
01_triangle.vcxproj | 2.7 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
02_cube.cpp | 4.3 KB | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | |
02_cube.lolfx | 807 bytes | 1518 | 11 years | build: reorganise all the build stuff so that it lies in build/ and … | |
02_cube.vcxproj | 2.7 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
05_easymesh.cpp | 4.5 KB | 1784 | 10 years | EsayMesh : RadialJitter func & demo added | |
05_easymesh.vcxproj | 2.6 KB | 1598 | 11 years | tutorial: add a simple EasyMesh viewer. | |
08_fbo.cpp | 4.2 KB | 1773 | 10 years | gpu: create the ShaderTexture class, replace Shader::SetTexture with a … | |
08_fbo.lolfx | 2.1 KB | 1774 | 10 years | gpu: finalise the framebuffer object Direct3D implementation. | |
08_fbo.vcxproj | 2.7 KB | 1574 | 11 years | tutorial: start working on an FBO example. | |
11_fractal.cpp | 21.1 KB | 1677 | 11 years | build: fix the Raspberry Pi build and add a build script for it. | |
11_fractal.lolfx | 7.0 KB | 1690 | 11 years | gpu: try to patch some simple GLSL shaders on the fly so that they … | |
11_fractal.vcxproj | 2.7 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
Makefile.am | 1.5 KB | 1760 | 10 years | build: fix a few compilation and build errors. |
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