source:
trunk/tutorial
@
1935
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
Makefile.am | 1.8 KB | 1924 | 10 years | build: refactor lolfx build rule into common.am. | |
11_fractal.vcxproj | 2.7 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
11_fractal.lolfx | 7.0 KB | 1928 | 10 years | lolfx: use square brackets to indicate shader sections. | |
11_fractal.cpp | 21.4 KB | 1921 | 10 years | tutorial: flatten the fractal computation loop, and avoid the use of … | |
08_fbo.vcxproj | 2.7 KB | 1574 | 11 years | tutorial: start working on an FBO example. | |
08_fbo.lolfx | 2.2 KB | 1928 | 10 years | lolfx: use square brackets to indicate shader sections. | |
08_fbo.cpp | 4.7 KB | 1817 | 10 years | tutorial: minor shadebob demo tweaks. | |
05_easymesh.vcxproj | 2.6 KB | 1598 | 11 years | tutorial: add a simple EasyMesh viewer. | |
05_easymesh.cpp | 4.7 KB | 1910 | 10 years | easymesh: use "ato" for torus, because "at" is already for triangle. | |
03_noise.vcxproj | 2.7 KB | 1824 | 10 years | tutorial: start working on a small Perlin-like noise demo. | |
03_noise.lolfx | 6.9 KB | 1928 | 10 years | lolfx: use square brackets to indicate shader sections. | |
03_noise.cpp | 2.4 KB | 1827 | 10 years | tutorial: port noise demo to PS3 and Xbox360. | |
02_cube.vcxproj | 2.7 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
02_cube.lolfx | 791 bytes | 1928 | 10 years | lolfx: use square brackets to indicate shader sections. | |
02_cube.cpp | 4.3 KB | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … | |
01_triangle.vcxproj | 2.7 KB | 1535 | 11 years | build: allow to build the PS3 binaries from Visual Studio if the … | |
01_triangle.lolfx | 628 bytes | 1930 | 10 years | lolfx: improve the LolFx compiler, including error reporting. We can … | |
01_triangle.cpp | 2.1 KB | 1647 | 11 years | build: hide the SDL_main.h inclusion in core.h, and only activate it … |
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