source: trunk/win32/benchsuite.vcxproj @ 1162

Last change on this file since 1162 was 1162, checked in by gary, 10 years ago

win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).

File size: 10.3 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|Xbox 360">
9      <Configuration>Debug</Configuration>
10      <Platform>Xbox 360</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Release|Win32">
13      <Configuration>Release</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|Xbox 360">
17      <Configuration>Release</Configuration>
18      <Platform>Xbox 360</Platform>
19    </ProjectConfiguration>
20  </ItemGroup>
21  <ItemGroup>
22    <ClCompile Include="..\test\benchmark\half.cpp" />
23    <ClCompile Include="..\test\benchmark\real.cpp" />
24    <ClCompile Include="..\test\benchmark\trig.cpp" />
25    <ClCompile Include="..\test\benchmark\vector.cpp" />
26    <ClCompile Include="..\test\benchsuite.cpp" />
27  </ItemGroup>
28  <PropertyGroup Label="Globals">
29    <ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid>
30    <Keyword>Win32Proj</Keyword>
31    <RootNamespace>testmap</RootNamespace>
32  </PropertyGroup>
33  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
34  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
35    <ConfigurationType>Application</ConfigurationType>
36    <UseDebugLibraries>true</UseDebugLibraries>
37    <CharacterSet>Unicode</CharacterSet>
38    <UseOfMfc>Dynamic</UseOfMfc>
39  </PropertyGroup>
40  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
41    <ConfigurationType>Application</ConfigurationType>
42    <UseDebugLibraries>true</UseDebugLibraries>
43    <CharacterSet>Unicode</CharacterSet>
44    <UseOfMfc>Dynamic</UseOfMfc>
45  </PropertyGroup>
46  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
47    <ConfigurationType>Application</ConfigurationType>
48    <UseDebugLibraries>false</UseDebugLibraries>
49    <WholeProgramOptimization>true</WholeProgramOptimization>
50    <CharacterSet>Unicode</CharacterSet>
51    <UseOfMfc>Dynamic</UseOfMfc>
52  </PropertyGroup>
53  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
54    <ConfigurationType>Application</ConfigurationType>
55    <UseDebugLibraries>false</UseDebugLibraries>
56    <WholeProgramOptimization>true</WholeProgramOptimization>
57    <CharacterSet>Unicode</CharacterSet>
58    <UseOfMfc>Dynamic</UseOfMfc>
59  </PropertyGroup>
60  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
61  <ImportGroup Label="ExtensionSettings">
62  </ImportGroup>
63  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
64    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
65    <Import Project="Contribs.props" />
66  </ImportGroup>
67  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
68    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
69    <Import Project="Contribs.props" />
70  </ImportGroup>
71  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
72    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
73    <Import Project="Contribs.props" />
74  </ImportGroup>
75  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
76    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
77    <Import Project="Contribs.props" />
78  </ImportGroup>
79  <PropertyGroup Label="UserMacros" />
80  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
81    <IntDir>Debug\$(ProjectName)\</IntDir>
82    <LinkIncremental>true</LinkIncremental>
83  </PropertyGroup>
84  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
85    <IntDir>Debug\$(ProjectName)\</IntDir>
86    <LinkIncremental>true</LinkIncremental>
87  </PropertyGroup>
88  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
89    <IntDir>Release\$(ProjectName)\</IntDir>
90    <LinkIncremental>false</LinkIncremental>
91  </PropertyGroup>
92  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
93    <IntDir>Release\$(ProjectName)\</IntDir>
94    <LinkIncremental>false</LinkIncremental>
95  </PropertyGroup>
96  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
97    <ClCompile>
98      <PrecompiledHeader>
99      </PrecompiledHeader>
100      <WarningLevel>Level3</WarningLevel>
101      <Optimization>Disabled</Optimization>
102      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
103      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
104      <FloatingPointModel>Fast</FloatingPointModel>
105    </ClCompile>
106    <Link>
107      <SubSystem>Console</SubSystem>
108      <GenerateDebugInformation>true</GenerateDebugInformation>
109      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
110      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
111    </Link>
112    <PostBuildEvent>
113      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
114    </PostBuildEvent>
115  </ItemDefinitionGroup>
116  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
117    <ClCompile>
118      <PrecompiledHeader>
119      </PrecompiledHeader>
120      <WarningLevel>Level3</WarningLevel>
121      <Optimization>Disabled</Optimization>
122      <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
123      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
124      <FloatingPointModel>Fast</FloatingPointModel>
125    </ClCompile>
126    <Link>
127      <SubSystem>Console</SubSystem>
128      <GenerateDebugInformation>true</GenerateDebugInformation>
129      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
130      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
131    </Link>
132    <PostBuildEvent>
133      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
134    </PostBuildEvent>
135  </ItemDefinitionGroup>
136  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
137    <ClCompile>
138      <WarningLevel>Level3</WarningLevel>
139      <PrecompiledHeader>
140      </PrecompiledHeader>
141      <Optimization>MaxSpeed</Optimization>
142      <FunctionLevelLinking>true</FunctionLevelLinking>
143      <IntrinsicFunctions>true</IntrinsicFunctions>
144      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
145      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
146      <FloatingPointModel>Fast</FloatingPointModel>
147    </ClCompile>
148    <Link>
149      <SubSystem>Console</SubSystem>
150      <GenerateDebugInformation>true</GenerateDebugInformation>
151      <EnableCOMDATFolding>true</EnableCOMDATFolding>
152      <OptimizeReferences>true</OptimizeReferences>
153      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
154      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
155    </Link>
156    <PostBuildEvent>
157      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
158    </PostBuildEvent>
159  </ItemDefinitionGroup>
160  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
161    <ClCompile>
162      <WarningLevel>Level3</WarningLevel>
163      <PrecompiledHeader>
164      </PrecompiledHeader>
165      <Optimization>MaxSpeed</Optimization>
166      <FunctionLevelLinking>true</FunctionLevelLinking>
167      <IntrinsicFunctions>true</IntrinsicFunctions>
168      <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
169      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
170      <FloatingPointModel>Fast</FloatingPointModel>
171    </ClCompile>
172    <Link>
173      <SubSystem>Console</SubSystem>
174      <GenerateDebugInformation>true</GenerateDebugInformation>
175      <EnableCOMDATFolding>true</EnableCOMDATFolding>
176      <OptimizeReferences>true</OptimizeReferences>
177      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
178      <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
179    </Link>
180    <PostBuildEvent>
181      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
182    </PostBuildEvent>
183  </ItemDefinitionGroup>
184  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
185  <ImportGroup Label="ExtensionTargets">
186  </ImportGroup>
187</Project>
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