source: trunk/win32/deushax.vcxproj.filters @ 288

Last change on this file since 288 was 288, checked in by sam, 11 years ago

Skeleton for the particle emitter class.

File size: 5.6 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup>
4    <Filter Include="lolengine">
5      <UniqueIdentifier>{61e63000-6bd2-43ea-ba80-b84c7afae0ae}</UniqueIdentifier>
6    </Filter>
7  </ItemGroup>
8  <ItemGroup>
9    <ClInclude Include="..\src\bitfield.h">
10      <Filter>lolengine</Filter>
11    </ClInclude>
12    <ClInclude Include="..\src\core.h">
13      <Filter>lolengine</Filter>
14    </ClInclude>
15    <ClInclude Include="..\src\debugfps.h">
16      <Filter>lolengine</Filter>
17    </ClInclude>
18    <ClInclude Include="..\src\debugrecord.h">
19      <Filter>lolengine</Filter>
20    </ClInclude>
21    <ClInclude Include="..\src\debugsphere.h">
22      <Filter>lolengine</Filter>
23    </ClInclude>
24    <ClInclude Include="..\src\debugstats.h">
25      <Filter>lolengine</Filter>
26    </ClInclude>
27    <ClInclude Include="..\src\dict.h">
28      <Filter>lolengine</Filter>
29    </ClInclude>
30    <ClInclude Include="..\src\emitter.h">
31      <Filter>lolengine</Filter>
32    </ClInclude>
33    <ClInclude Include="..\src\entity.h">
34      <Filter>lolengine</Filter>
35    </ClInclude>
36    <ClInclude Include="..\src\font.h">
37      <Filter>lolengine</Filter>
38    </ClInclude>
39    <ClInclude Include="..\src\forge.h">
40      <Filter>lolengine</Filter>
41    </ClInclude>
42    <ClInclude Include="..\src\input.h">
43      <Filter>lolengine</Filter>
44    </ClInclude>
45    <ClInclude Include="..\src\layer.h">
46      <Filter>lolengine</Filter>
47    </ClInclude>
48    <ClInclude Include="..\src\map.h">
49      <Filter>lolengine</Filter>
50    </ClInclude>
51    <ClInclude Include="..\src\matrix.h">
52      <Filter>lolengine</Filter>
53    </ClInclude>
54    <ClInclude Include="..\src\profiler.h">
55      <Filter>lolengine</Filter>
56    </ClInclude>
57    <ClInclude Include="..\src\scene.h">
58      <Filter>lolengine</Filter>
59    </ClInclude>
60    <ClInclude Include="..\src\sdlinput.h">
61      <Filter>lolengine</Filter>
62    </ClInclude>
63    <ClInclude Include="..\src\text.h">
64      <Filter>lolengine</Filter>
65    </ClInclude>
66    <ClInclude Include="..\src\ticker.h">
67      <Filter>lolengine</Filter>
68    </ClInclude>
69    <ClInclude Include="..\src\tiler.h">
70      <Filter>lolengine</Filter>
71    </ClInclude>
72    <ClInclude Include="..\src\tileset.h">
73      <Filter>lolengine</Filter>
74    </ClInclude>
75    <ClInclude Include="..\src\timer.h">
76      <Filter>lolengine</Filter>
77    </ClInclude>
78    <ClInclude Include="..\src\video.h">
79      <Filter>lolengine</Filter>
80    </ClInclude>
81    <ClInclude Include="..\src\world.h">
82      <Filter>lolengine</Filter>
83    </ClInclude>
84    <ClInclude Include="..\deushax\debugsprite.h" />
85    <ClInclude Include="..\deushax\game.h" />
86    <ClInclude Include="..\src\sampler.h">
87      <Filter>lolengine</Filter>
88    </ClInclude>
89    <ClInclude Include="..\src\sample.h">
90      <Filter>lolengine</Filter>
91    </ClInclude>
92    <ClInclude Include="..\src\audio.h">
93      <Filter>lolengine</Filter>
94    </ClInclude>
95  </ItemGroup>
96  <ItemGroup>
97    <ClCompile Include="..\src\debugfps.cpp">
98      <Filter>lolengine</Filter>
99    </ClCompile>
100    <ClCompile Include="..\src\debugrecord.cpp">
101      <Filter>lolengine</Filter>
102    </ClCompile>
103    <ClCompile Include="..\src\debugsphere.cpp">
104      <Filter>lolengine</Filter>
105    </ClCompile>
106    <ClCompile Include="..\src\debugstats.cpp">
107      <Filter>lolengine</Filter>
108    </ClCompile>
109    <ClCompile Include="..\src\dict.cpp">
110      <Filter>lolengine</Filter>
111    </ClCompile>
112    <ClCompile Include="..\src\emitter.cpp">
113      <Filter>lolengine</Filter>
114    </ClCompile>
115    <ClCompile Include="..\src\entity.cpp">
116      <Filter>lolengine</Filter>
117    </ClCompile>
118    <ClCompile Include="..\src\font.cpp">
119      <Filter>lolengine</Filter>
120    </ClCompile>
121    <ClCompile Include="..\src\forge.cpp">
122      <Filter>lolengine</Filter>
123    </ClCompile>
124    <ClCompile Include="..\src\input.cpp">
125      <Filter>lolengine</Filter>
126    </ClCompile>
127    <ClCompile Include="..\src\layer.cpp">
128      <Filter>lolengine</Filter>
129    </ClCompile>
130    <ClCompile Include="..\src\map.cpp">
131      <Filter>lolengine</Filter>
132    </ClCompile>
133    <ClCompile Include="..\src\profiler.cpp">
134      <Filter>lolengine</Filter>
135    </ClCompile>
136    <ClCompile Include="..\src\scene.cpp">
137      <Filter>lolengine</Filter>
138    </ClCompile>
139    <ClCompile Include="..\src\sdlinput.cpp">
140      <Filter>lolengine</Filter>
141    </ClCompile>
142    <ClCompile Include="..\src\text.cpp">
143      <Filter>lolengine</Filter>
144    </ClCompile>
145    <ClCompile Include="..\src\ticker.cpp">
146      <Filter>lolengine</Filter>
147    </ClCompile>
148    <ClCompile Include="..\src\tiler.cpp">
149      <Filter>lolengine</Filter>
150    </ClCompile>
151    <ClCompile Include="..\src\tileset.cpp">
152      <Filter>lolengine</Filter>
153    </ClCompile>
154    <ClCompile Include="..\src\timer.cpp">
155      <Filter>lolengine</Filter>
156    </ClCompile>
157    <ClCompile Include="..\src\video.cpp">
158      <Filter>lolengine</Filter>
159    </ClCompile>
160    <ClCompile Include="..\src\world.cpp">
161      <Filter>lolengine</Filter>
162    </ClCompile>
163    <ClCompile Include="..\deushax\debugsprite.cpp" />
164    <ClCompile Include="..\deushax\deushax.cpp" />
165    <ClCompile Include="..\deushax\game.cpp" />
166    <ClCompile Include="..\src\sample.cpp">
167      <Filter>lolengine</Filter>
168    </ClCompile>
169    <ClCompile Include="..\src\sampler.cpp">
170      <Filter>lolengine</Filter>
171    </ClCompile>
172    <ClCompile Include="..\src\audio.cpp">
173      <Filter>lolengine</Filter>
174    </ClCompile>
175  </ItemGroup>
176</Project>
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