source: trunk/win32/deushax.vcxproj @ 249

Last change on this file since 249 was 249, checked in by sam, 10 years ago

Tweak vcxproj files for concurrent builds.

File size: 7.5 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Release|Win32">
9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <ItemGroup>
14    <ClInclude Include="..\deushax\debugsprite.h" />
15    <ClInclude Include="..\deushax\game.h" />
16    <ClInclude Include="..\src\bitfield.h" />
17    <ClInclude Include="..\src\core.h" />
18    <ClInclude Include="..\src\debugfps.h" />
19    <ClInclude Include="..\src\debugrecord.h" />
20    <ClInclude Include="..\src\debugsphere.h" />
21    <ClInclude Include="..\src\debugstats.h" />
22    <ClInclude Include="..\src\dict.h" />
23    <ClInclude Include="..\src\entity.h" />
24    <ClInclude Include="..\src\font.h" />
25    <ClInclude Include="..\src\forge.h" />
26    <ClInclude Include="..\src\input.h" />
27    <ClInclude Include="..\src\layer.h" />
28    <ClInclude Include="..\src\map.h" />
29    <ClInclude Include="..\src\matrix.h" />
30    <ClInclude Include="..\src\profiler.h" />
31    <ClInclude Include="..\src\scene.h" />
32    <ClInclude Include="..\src\sdlinput.h" />
33    <ClInclude Include="..\src\ticker.h" />
34    <ClInclude Include="..\src\tiler.h" />
35    <ClInclude Include="..\src\tileset.h" />
36    <ClInclude Include="..\src\timer.h" />
37    <ClInclude Include="..\src\video.h" />
38    <ClInclude Include="..\src\world.h" />
39  </ItemGroup>
40  <ItemGroup>
41    <ClCompile Include="..\deushax\debugsprite.cpp" />
42    <ClCompile Include="..\deushax\deushax.cpp" />
43    <ClCompile Include="..\deushax\game.cpp" />
44    <ClCompile Include="..\src\debugfps.cpp" />
45    <ClCompile Include="..\src\debugrecord.cpp" />
46    <ClCompile Include="..\src\debugsphere.cpp" />
47    <ClCompile Include="..\src\debugstats.cpp" />
48    <ClCompile Include="..\src\dict.cpp" />
49    <ClCompile Include="..\src\entity.cpp" />
50    <ClCompile Include="..\src\font.cpp" />
51    <ClCompile Include="..\src\forge.cpp" />
52    <ClCompile Include="..\src\input.cpp" />
53    <ClCompile Include="..\src\layer.cpp" />
54    <ClCompile Include="..\src\map.cpp" />
55    <ClCompile Include="..\src\profiler.cpp" />
56    <ClCompile Include="..\src\scene.cpp" />
57    <ClCompile Include="..\src\sdlinput.cpp" />
58    <ClCompile Include="..\src\ticker.cpp" />
59    <ClCompile Include="..\src\tiler.cpp" />
60    <ClCompile Include="..\src\tileset.cpp" />
61    <ClCompile Include="..\src\timer.cpp" />
62    <ClCompile Include="..\src\video.cpp" />
63    <ClCompile Include="..\src\world.cpp" />
64  </ItemGroup>
65  <PropertyGroup Label="Globals">
66    <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
67    <Keyword>Win32Proj</Keyword>
68    <RootNamespace>testmap</RootNamespace>
69  </PropertyGroup>
70  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
71  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
72    <ConfigurationType>Application</ConfigurationType>
73    <UseDebugLibraries>true</UseDebugLibraries>
74    <CharacterSet>Unicode</CharacterSet>
75    <UseOfMfc>Dynamic</UseOfMfc>
76  </PropertyGroup>
77  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
78    <ConfigurationType>Application</ConfigurationType>
79    <UseDebugLibraries>false</UseDebugLibraries>
80    <WholeProgramOptimization>true</WholeProgramOptimization>
81    <CharacterSet>Unicode</CharacterSet>
82    <UseOfMfc>Dynamic</UseOfMfc>
83  </PropertyGroup>
84  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
85  <ImportGroup Label="ExtensionSettings">
86  </ImportGroup>
87  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
88    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
89  </ImportGroup>
90  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
91    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
92  </ImportGroup>
93  <PropertyGroup Label="UserMacros" />
94  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
95    <IntDir>Debug\$(ProjectName)\</IntDir>
96    <LinkIncremental>true</LinkIncremental>
97  </PropertyGroup>
98  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
99    <IntDir>Release\$(ProjectName)\</IntDir>
100    <LinkIncremental>false</LinkIncremental>
101  </PropertyGroup>
102  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
103    <ClCompile>
104      <PrecompiledHeader>
105      </PrecompiledHeader>
106      <WarningLevel>Level3</WarningLevel>
107      <Optimization>Disabled</Optimization>
108      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
109      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
110    </ClCompile>
111    <Link>
112      <SubSystem>Console</SubSystem>
113      <GenerateDebugInformation>true</GenerateDebugInformation>
114      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;opengl32.lib</AdditionalDependencies>
115      <AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
116    </Link>
117  </ItemDefinitionGroup>
118  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
119    <ClCompile>
120      <WarningLevel>Level3</WarningLevel>
121      <PrecompiledHeader>
122      </PrecompiledHeader>
123      <Optimization>MaxSpeed</Optimization>
124      <FunctionLevelLinking>true</FunctionLevelLinking>
125      <IntrinsicFunctions>true</IntrinsicFunctions>
126      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
127      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
128    </ClCompile>
129    <Link>
130      <SubSystem>Console</SubSystem>
131      <GenerateDebugInformation>true</GenerateDebugInformation>
132      <EnableCOMDATFolding>true</EnableCOMDATFolding>
133      <OptimizeReferences>true</OptimizeReferences>
134      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;opengl32.lib</AdditionalDependencies>
135      <AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
136    </Link>
137  </ItemDefinitionGroup>
138  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
139  <ImportGroup Label="ExtensionTargets">
140  </ImportGroup>
141</Project>
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