source: trunk/win32/deushax.vcxproj @ 680

Last change on this file since 680 was 680, checked in by sam, 11 years ago

Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.

File size: 8.4 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Release|Win32">
9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <ItemGroup>
14    <ClInclude Include="..\deushax\debugsprite.h" />
15    <ClInclude Include="..\deushax\game.h" />
16    <ClInclude Include="..\src\audio.h" />
17    <ClInclude Include="..\src\bitfield.h" />
18    <ClInclude Include="..\src\core.h" />
19    <ClInclude Include="..\src\debugfps.h" />
20    <ClInclude Include="..\src\debugrecord.h" />
21    <ClInclude Include="..\src\debugsphere.h" />
22    <ClInclude Include="..\src\debugstats.h" />
23    <ClInclude Include="..\src\dict.h" />
24    <ClInclude Include="..\src\emitter.h" />
25    <ClInclude Include="..\src\entity.h" />
26    <ClInclude Include="..\src\font.h" />
27    <ClInclude Include="..\src\forge.h" />
28    <ClInclude Include="..\src\hash.h" />
29    <ClInclude Include="..\src\input.h" />
30    <ClInclude Include="..\src\layer.h" />
31    <ClInclude Include="..\src\lolgl.h" />
32    <ClInclude Include="..\src\map.h" />
33    <ClInclude Include="..\src\matrix.h" />
34    <ClInclude Include="..\src\numeric.h" />
35    <ClInclude Include="..\src\profiler.h" />
36    <ClInclude Include="..\src\sample.h" />
37    <ClInclude Include="..\src\sampler.h" />
38    <ClInclude Include="..\src\scene.h" />
39    <ClInclude Include="..\src\sdlapp.h" />
40    <ClInclude Include="..\src\sdlinput.h" />
41    <ClInclude Include="..\src\shader.h" />
42    <ClInclude Include="..\src\text.h" />
43    <ClInclude Include="..\src\ticker.h" />
44    <ClInclude Include="..\src\tiler.h" />
45    <ClInclude Include="..\src\tileset.h" />
46    <ClInclude Include="..\src\timer.h" />
47    <ClInclude Include="..\src\video.h" />
48    <ClInclude Include="..\src\worldentity.h" />
49    <ClInclude Include="..\src\world.h" />
50  </ItemGroup>
51  <ItemGroup>
52    <ClCompile Include="..\deushax\debugsprite.cpp" />
53    <ClCompile Include="..\deushax\deushax.cpp" />
54    <ClCompile Include="..\deushax\game.cpp" />
55    <ClCompile Include="..\src\audio.cpp" />
56    <ClCompile Include="..\src\debugfps.cpp" />
57    <ClCompile Include="..\src\debugrecord.cpp" />
58    <ClCompile Include="..\src\debugsphere.cpp" />
59    <ClCompile Include="..\src\debugstats.cpp" />
60    <ClCompile Include="..\src\dict.cpp" />
61    <ClCompile Include="..\src\emitter.cpp" />
62    <ClCompile Include="..\src\entity.cpp" />
63    <ClCompile Include="..\src\font.cpp" />
64    <ClCompile Include="..\src\forge.cpp" />
65    <ClCompile Include="..\src\hash.cpp" />
66    <ClCompile Include="..\src\input.cpp" />
67    <ClCompile Include="..\src\layer.cpp" />
68    <ClCompile Include="..\src\map.cpp" />
69    <ClCompile Include="..\src\matrix.cpp" />
70    <ClCompile Include="..\src\profiler.cpp" />
71    <ClCompile Include="..\src\sample.cpp" />
72    <ClCompile Include="..\src\sampler.cpp" />
73    <ClCompile Include="..\src\scene.cpp" />
74    <ClCompile Include="..\src\sdlapp.cpp" />
75    <ClCompile Include="..\src\sdlinput.cpp" />
76    <ClCompile Include="..\src\shader.cpp" />
77    <ClCompile Include="..\src\text.cpp" />
78    <ClCompile Include="..\src\ticker.cpp" />
79    <ClCompile Include="..\src\tiler.cpp" />
80    <ClCompile Include="..\src\tileset.cpp" />
81    <ClCompile Include="..\src\timer.cpp" />
82    <ClCompile Include="..\src\video.cpp" />
83    <ClCompile Include="..\src\world.cpp" />
84    <ClCompile Include="..\src\worldentity.cpp" />
85  </ItemGroup>
86  <PropertyGroup Label="Globals">
87    <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
88    <Keyword>Win32Proj</Keyword>
89    <RootNamespace>testmap</RootNamespace>
90  </PropertyGroup>
91  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
92  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
93    <ConfigurationType>Application</ConfigurationType>
94    <UseDebugLibraries>true</UseDebugLibraries>
95    <CharacterSet>Unicode</CharacterSet>
96    <UseOfMfc>Dynamic</UseOfMfc>
97  </PropertyGroup>
98  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
99    <ConfigurationType>Application</ConfigurationType>
100    <UseDebugLibraries>false</UseDebugLibraries>
101    <WholeProgramOptimization>true</WholeProgramOptimization>
102    <CharacterSet>Unicode</CharacterSet>
103    <UseOfMfc>Dynamic</UseOfMfc>
104  </PropertyGroup>
105  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
106  <ImportGroup Label="ExtensionSettings">
107  </ImportGroup>
108  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
109    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
110    <Import Project="Contribs.props" />
111  </ImportGroup>
112  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
113    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
114    <Import Project="Contribs.props" />
115  </ImportGroup>
116  <PropertyGroup Label="UserMacros" />
117  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
118    <IntDir>Debug\$(ProjectName)\</IntDir>
119    <LinkIncremental>true</LinkIncremental>
120  </PropertyGroup>
121  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
122    <IntDir>Release\$(ProjectName)\</IntDir>
123    <LinkIncremental>false</LinkIncremental>
124  </PropertyGroup>
125  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
126    <ClCompile>
127      <PrecompiledHeader>
128      </PrecompiledHeader>
129      <WarningLevel>Level3</WarningLevel>
130      <Optimization>Disabled</Optimization>
131      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
132      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
133    </ClCompile>
134    <Link>
135      <SubSystem>Console</SubSystem>
136      <GenerateDebugInformation>true</GenerateDebugInformation>
137      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
138      <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
139    </Link>
140    <PostBuildEvent>
141      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
142    </PostBuildEvent>
143  </ItemDefinitionGroup>
144  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
145    <ClCompile>
146      <WarningLevel>Level3</WarningLevel>
147      <PrecompiledHeader>
148      </PrecompiledHeader>
149      <Optimization>MaxSpeed</Optimization>
150      <FunctionLevelLinking>true</FunctionLevelLinking>
151      <IntrinsicFunctions>true</IntrinsicFunctions>
152      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
153      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
154    </ClCompile>
155    <Link>
156      <SubSystem>Console</SubSystem>
157      <GenerateDebugInformation>true</GenerateDebugInformation>
158      <EnableCOMDATFolding>true</EnableCOMDATFolding>
159      <OptimizeReferences>true</OptimizeReferences>
160      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
161      <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
162    </Link>
163    <PostBuildEvent>
164      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
165    </PostBuildEvent>
166  </ItemDefinitionGroup>
167  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
168  <ImportGroup Label="ExtensionTargets">
169  </ImportGroup>
170</Project>
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