source: trunk/win32/editor.vcxproj @ 658

Last change on this file since 658 was 658, checked in by sam, 10 years ago

Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.

File size: 8.1 KB
Line 
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3  <ItemGroup Label="ProjectConfigurations">
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8    <ProjectConfiguration Include="Release|Win32">
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15    <ClInclude Include="..\deushax\mapviewer.h" />
16    <ClInclude Include="..\src\audio.h" />
17    <ClInclude Include="..\src\bitfield.h" />
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19    <ClInclude Include="..\src\debugfps.h" />
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32    <ClInclude Include="..\src\numeric.h" />
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34    <ClInclude Include="..\src\sample.h" />
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36    <ClInclude Include="..\src\scene.h" />
37    <ClInclude Include="..\src\sdlinput.h" />
38    <ClInclude Include="..\src\text.h" />
39    <ClInclude Include="..\src\ticker.h" />
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43    <ClInclude Include="..\src\video.h" />
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57    <ClCompile Include="..\src\emitter.cpp" />
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66    <ClCompile Include="..\src\sample.cpp" />
67    <ClCompile Include="..\src\sampler.cpp" />
68    <ClCompile Include="..\src\scene.cpp" />
69    <ClCompile Include="..\src\sdlinput.cpp" />
70    <ClCompile Include="..\src\text.cpp" />
71    <ClCompile Include="..\src\ticker.cpp" />
72    <ClCompile Include="..\src\tiler.cpp" />
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74    <ClCompile Include="..\src\timer.cpp" />
75    <ClCompile Include="..\src\video.cpp" />
76    <ClCompile Include="..\src\world.cpp" />
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81    <Keyword>Win32Proj</Keyword>
82    <RootNamespace>testmap</RootNamespace>
83  </PropertyGroup>
84  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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99  <ImportGroup Label="ExtensionSettings">
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108  </ImportGroup>
109  <PropertyGroup Label="UserMacros" />
110  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
111    <IntDir>Debug\$(ProjectName)\</IntDir>
112    <LinkIncremental>true</LinkIncremental>
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115    <IntDir>Release\$(ProjectName)\</IntDir>
116    <LinkIncremental>false</LinkIncremental>
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120      <PrecompiledHeader>
121      </PrecompiledHeader>
122      <WarningLevel>Level3</WarningLevel>
123      <Optimization>Disabled</Optimization>
124      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
125      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\deushax;$(SdlIncludes);$(GtkIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
126    </ClCompile>
127    <Link>
128      <SubSystem>Console</SubSystem>
129      <GenerateDebugInformation>true</GenerateDebugInformation>
130      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GtkDeps);opengl32.lib</AdditionalDependencies>
131      <AdditionalLibraryDirectories>$(SdlLibs);$(GtkLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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133    <PostBuildEvent>
134      <Command>for %%I in ($(GtkLibs) $(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
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139      <WarningLevel>Level3</WarningLevel>
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148    <Link>
149      <SubSystem>Console</SubSystem>
150      <GenerateDebugInformation>true</GenerateDebugInformation>
151      <EnableCOMDATFolding>true</EnableCOMDATFolding>
152      <OptimizeReferences>true</OptimizeReferences>
153      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GtkDeps);opengl32.lib</AdditionalDependencies>
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160  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
161  <ImportGroup Label="ExtensionTargets">
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163</Project>
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