source: trunk/win32/lolcore.vcxproj @ 1189

Last change on this file since 1189 was 1189, checked in by sam, 9 years ago

build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.

File size: 12.3 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|Xbox 360">
9      <Configuration>Debug</Configuration>
10      <Platform>Xbox 360</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Release|Win32">
13      <Configuration>Release</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|Xbox 360">
17      <Configuration>Release</Configuration>
18      <Platform>Xbox 360</Platform>
19    </ProjectConfiguration>
20  </ItemGroup>
21  <PropertyGroup Label="Globals">
22    <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
23    <Keyword>Win32Proj</Keyword>
24  </PropertyGroup>
25  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
26  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
27    <ConfigurationType>StaticLibrary</ConfigurationType>
28    <UseDebugLibraries>true</UseDebugLibraries>
29    <CharacterSet>MultiByte</CharacterSet>
30  </PropertyGroup>
31  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
32    <ConfigurationType>StaticLibrary</ConfigurationType>
33    <CharacterSet>MultiByte</CharacterSet>
34  </PropertyGroup>
35  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
36    <ConfigurationType>StaticLibrary</ConfigurationType>
37    <UseDebugLibraries>false</UseDebugLibraries>
38    <WholeProgramOptimization>true</WholeProgramOptimization>
39    <CharacterSet>MultiByte</CharacterSet>
40  </PropertyGroup>
41  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
42    <ConfigurationType>StaticLibrary</ConfigurationType>
43    <WholeProgramOptimization>true</WholeProgramOptimization>
44    <CharacterSet>MultiByte</CharacterSet>
45  </PropertyGroup>
46  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
47  <ImportGroup Label="ExtensionSettings">
48  </ImportGroup>
49  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
50    <Import Project="Contribs.props" />
51    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
52  </ImportGroup>
53  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
54    <Import Project="Contribs.props" />
55    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
56  </ImportGroup>
57  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
58    <Import Project="Contribs.props" />
59    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
60  </ImportGroup>
61  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
62    <Import Project="Contribs.props" />
63    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64  </ImportGroup>
65  <PropertyGroup Label="UserMacros" />
66  <PropertyGroup Condition="'$(Configuration)'=='Debug'">
67    <LinkIncremental>true</LinkIncremental>
68  </PropertyGroup>
69  <PropertyGroup Condition="'$(Configuration)'=='Release'">
70    <LinkIncremental>false</LinkIncremental>
71  </PropertyGroup>
72  <PropertyGroup>
73    <OutDir>$(Platform) $(Configuration)\</OutDir>
74    <IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
75  </PropertyGroup>
76  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
77    <ClCompile>
78      <PrecompiledHeader>
79      </PrecompiledHeader>
80      <WarningLevel>Level3</WarningLevel>
81      <Optimization>Disabled</Optimization>
82      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
83      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
84      <FloatingPointModel>Fast</FloatingPointModel>
85    </ClCompile>
86    <Link>
87      <GenerateDebugInformation>true</GenerateDebugInformation>
88    </Link>
89  </ItemDefinitionGroup>
90  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
91    <ClCompile>
92      <PrecompiledHeader>
93      </PrecompiledHeader>
94      <WarningLevel>Level3</WarningLevel>
95      <Optimization>Disabled</Optimization>
96      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
97      <PreprocessorDefinitions>_XBOX;_DEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
98      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
99      <FloatingPointModel>Fast</FloatingPointModel>
100    </ClCompile>
101    <Link>
102      <GenerateDebugInformation>true</GenerateDebugInformation>
103    </Link>
104  </ItemDefinitionGroup>
105  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
106    <ClCompile>
107      <WarningLevel>Level3</WarningLevel>
108      <PrecompiledHeader>
109      </PrecompiledHeader>
110      <Optimization>MaxSpeed</Optimization>
111      <FunctionLevelLinking>true</FunctionLevelLinking>
112      <IntrinsicFunctions>true</IntrinsicFunctions>
113      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
114      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
116      <FloatingPointModel>Fast</FloatingPointModel>
117    </ClCompile>
118    <Link>
119      <GenerateDebugInformation>true</GenerateDebugInformation>
120      <EnableCOMDATFolding>true</EnableCOMDATFolding>
121      <OptimizeReferences>true</OptimizeReferences>
122    </Link>
123  </ItemDefinitionGroup>
124  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
125    <ClCompile>
126      <WarningLevel>Level3</WarningLevel>
127      <PrecompiledHeader>
128      </PrecompiledHeader>
129      <Optimization>MaxSpeed</Optimization>
130      <FunctionLevelLinking>true</FunctionLevelLinking>
131      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
132      <IntrinsicFunctions>true</IntrinsicFunctions>
133      <PreprocessorDefinitions>_XBOX;NDEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
134      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
135      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
136      <FloatingPointModel>Fast</FloatingPointModel>
137    </ClCompile>
138    <Link>
139      <GenerateDebugInformation>true</GenerateDebugInformation>
140      <EnableCOMDATFolding>true</EnableCOMDATFolding>
141      <OptimizeReferences>true</OptimizeReferences>
142    </Link>
143  </ItemDefinitionGroup>
144  <ItemGroup>
145    <ClCompile Include="..\src\application\application.cpp" />
146    <ClCompile Include="..\src\audio.cpp" />
147    <ClCompile Include="..\src\debug\fps.cpp" />
148    <ClCompile Include="..\src\debug\quad.cpp" />
149    <ClCompile Include="..\src\debug\record.cpp" />
150    <ClCompile Include="..\src\debug\sphere.cpp" />
151    <ClCompile Include="..\src\debug\stats.cpp" />
152    <ClCompile Include="..\src\dict.cpp" />
153    <ClCompile Include="..\src\eglapp.cpp" />
154    <ClCompile Include="..\src\emitter.cpp" />
155    <ClCompile Include="..\src\entity.cpp" />
156    <ClCompile Include="..\src\font.cpp" />
157    <ClCompile Include="..\src\forge.cpp" />
158    <ClCompile Include="..\src\gpu\shader.cpp" />
159    <ClCompile Include="..\src\gpu\vbo.cpp" />
160    <ClCompile Include="..\src\gradient.cpp" />
161    <ClCompile Include="..\src\hash.cpp" />
162    <ClCompile Include="..\src\image\codec\android-image.cpp" />
163    <ClCompile Include="..\src\image\codec\dummy-image.cpp" />
164    <ClCompile Include="..\src\image\codec\gdiplus-image.cpp" />
165    <ClCompile Include="..\src\image\codec\ios-image.cpp" />
166    <ClCompile Include="..\src\image\codec\ps3-image.cpp" />
167    <ClCompile Include="..\src\image\codec\sdl-image.cpp" />
168    <ClCompile Include="..\src\image\image.cpp" />
169    <ClCompile Include="..\src\input.cpp" />
170    <ClCompile Include="..\src\layer.cpp" />
171    <ClCompile Include="..\src\log.cpp" />
172    <ClCompile Include="..\src\map.cpp" />
173    <ClCompile Include="..\src\math\half.cpp" />
174    <ClCompile Include="..\src\math\real.cpp" />
175    <ClCompile Include="..\src\math\trig.cpp" />
176    <ClCompile Include="..\src\math\vector.cpp" />
177    <ClCompile Include="..\src\platform.cpp" />
178    <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
179    <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
180    <ClCompile Include="..\src\platform\xbox\xboxapp.cpp" />
181    <ClCompile Include="..\src\profiler.cpp" />
182    <ClCompile Include="..\src\sample.cpp" />
183    <ClCompile Include="..\src\sampler.cpp" />
184    <ClCompile Include="..\src\scene.cpp" />
185    <ClCompile Include="..\src\sprite.cpp" />
186    <ClCompile Include="..\src\text.cpp" />
187    <ClCompile Include="..\src\ticker.cpp" />
188    <ClCompile Include="..\src\tiler.cpp" />
189    <ClCompile Include="..\src\tileset.cpp" />
190    <ClCompile Include="..\src\timer.cpp" />
191    <ClCompile Include="..\src\video.cpp" />
192    <ClCompile Include="..\src\world.cpp" />
193    <ClCompile Include="..\src\worldentity.cpp" />
194  </ItemGroup>
195  <ItemGroup>
196    <ClInclude Include="..\src\application\application.h" />
197    <ClInclude Include="..\src\audio.h" />
198    <ClInclude Include="..\src\bitfield.h" />
199    <ClInclude Include="..\src\core.h" />
200    <ClInclude Include="..\src\debug\fps.h" />
201    <ClInclude Include="..\src\debug\quad.h" />
202    <ClInclude Include="..\src\debug\record.h" />
203    <ClInclude Include="..\src\debug\sphere.h" />
204    <ClInclude Include="..\src\debug\stats.h" />
205    <ClInclude Include="..\src\dict.h" />
206    <ClInclude Include="..\src\eglapp.h" />
207    <ClInclude Include="..\src\emitter.h" />
208    <ClInclude Include="..\src\entity.h" />
209    <ClInclude Include="..\src\font.h" />
210    <ClInclude Include="..\src\forge.h" />
211    <ClInclude Include="..\src\gpu\shader.h" />
212    <ClInclude Include="..\src\gpu\vbo.h" />
213    <ClInclude Include="..\src\gradient.h" />
214    <ClInclude Include="..\src\hash.h" />
215    <ClInclude Include="..\src\image\image-private.h" />
216    <ClInclude Include="..\src\image\image.h" />
217    <ClInclude Include="..\src\input.h" />
218    <ClInclude Include="..\src\layer.h" />
219    <ClInclude Include="..\src\log.h" />
220    <ClInclude Include="..\src\loldebug.h" />
221    <ClInclude Include="..\src\lolgl.h" />
222    <ClInclude Include="..\src\lol\math\half.h" />
223    <ClInclude Include="..\src\lol\math\real.h" />
224    <ClInclude Include="..\src\lol\math\remez.h" />
225    <ClInclude Include="..\src\lol\math\vector.h" />
226    <ClInclude Include="..\src\lol\unit.h" />
227    <ClInclude Include="..\src\map.h" />
228    <ClInclude Include="..\src\math\trig.h" />
229    <ClInclude Include="..\src\numeric.h" />
230    <ClInclude Include="..\src\platform.h" />
231    <ClInclude Include="..\src\platform\sdl\sdlapp.h" />
232    <ClInclude Include="..\src\platform\sdl\sdlinput.h" />
233    <ClInclude Include="..\src\platform\xbox\xboxapp.h" />
234    <ClInclude Include="..\src\profiler.h" />
235    <ClInclude Include="..\src\sample.h" />
236    <ClInclude Include="..\src\sampler.h" />
237    <ClInclude Include="..\src\scene.h" />
238    <ClInclude Include="..\src\simd.h" />
239    <ClInclude Include="..\src\sprite.h" />
240    <ClInclude Include="..\src\text.h" />
241    <ClInclude Include="..\src\thread\thread.h" />
242    <ClInclude Include="..\src\thread\threadbase.h" />
243    <ClInclude Include="..\src\ticker.h" />
244    <ClInclude Include="..\src\tiler.h" />
245    <ClInclude Include="..\src\tileset.h" />
246    <ClInclude Include="..\src\timer.h" />
247    <ClInclude Include="..\src\video.h" />
248    <ClInclude Include="..\src\world.h" />
249    <ClInclude Include="..\src\worldentity.h" />
250  </ItemGroup>
251  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
252  <ImportGroup Label="ExtensionTargets">
253  </ImportGroup>
254</Project>
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