source: trunk/win32/monsterz.vcxproj @ 315

Last change on this file since 315 was 315, checked in by sam, 10 years ago

Get rid of game.cpp and game.h.

File size: 8.4 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Release|Win32">
9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <ItemGroup>
14    <ClInclude Include="..\monsterz\board.h" />
15    <ClInclude Include="..\monsterz\mash.h" />
16    <ClInclude Include="..\monsterz\monsterz.h" />
17    <ClInclude Include="..\monsterz\piece.h" />
18    <ClInclude Include="..\src\audio.h" />
19    <ClInclude Include="..\src\bitfield.h" />
20    <ClInclude Include="..\src\core.h" />
21    <ClInclude Include="..\src\debugfps.h" />
22    <ClInclude Include="..\src\debugrecord.h" />
23    <ClInclude Include="..\src\debugsphere.h" />
24    <ClInclude Include="..\src\debugstats.h" />
25    <ClInclude Include="..\src\dict.h" />
26    <ClInclude Include="..\src\emitter.h" />
27    <ClInclude Include="..\src\entity.h" />
28    <ClInclude Include="..\src\font.h" />
29    <ClInclude Include="..\src\forge.h" />
30    <ClInclude Include="..\src\input.h" />
31    <ClInclude Include="..\src\layer.h" />
32    <ClInclude Include="..\src\map.h" />
33    <ClInclude Include="..\src\matrix.h" />
34    <ClInclude Include="..\src\numeric.h" />
35    <ClInclude Include="..\src\profiler.h" />
36    <ClInclude Include="..\src\sample.h" />
37    <ClInclude Include="..\src\sampler.h" />
38    <ClInclude Include="..\src\scene.h" />
39    <ClInclude Include="..\src\sdlinput.h" />
40    <ClInclude Include="..\src\text.h" />
41    <ClInclude Include="..\src\ticker.h" />
42    <ClInclude Include="..\src\tiler.h" />
43    <ClInclude Include="..\src\tileset.h" />
44    <ClInclude Include="..\src\timer.h" />
45    <ClInclude Include="..\src\video.h" />
46    <ClInclude Include="..\src\worldentity.h" />
47    <ClInclude Include="..\src\world.h" />
48  </ItemGroup>
49  <ItemGroup>
50    <ClCompile Include="..\monsterz\board.cpp" />
51    <ClCompile Include="..\monsterz\mash.cpp" />
52    <ClCompile Include="..\monsterz\monsterz.cpp" />
53    <ClCompile Include="..\monsterz\piece.cpp" />
54    <ClCompile Include="..\src\audio.cpp" />
55    <ClCompile Include="..\src\debugfps.cpp" />
56    <ClCompile Include="..\src\debugrecord.cpp" />
57    <ClCompile Include="..\src\debugsphere.cpp" />
58    <ClCompile Include="..\src\debugstats.cpp" />
59    <ClCompile Include="..\src\dict.cpp" />
60    <ClCompile Include="..\src\emitter.cpp" />
61    <ClCompile Include="..\src\entity.cpp" />
62    <ClCompile Include="..\src\font.cpp" />
63    <ClCompile Include="..\src\forge.cpp" />
64    <ClCompile Include="..\src\input.cpp" />
65    <ClCompile Include="..\src\layer.cpp" />
66    <ClCompile Include="..\src\map.cpp" />
67    <ClCompile Include="..\src\profiler.cpp" />
68    <ClCompile Include="..\src\sample.cpp" />
69    <ClCompile Include="..\src\sampler.cpp" />
70    <ClCompile Include="..\src\scene.cpp" />
71    <ClCompile Include="..\src\sdlinput.cpp" />
72    <ClCompile Include="..\src\text.cpp" />
73    <ClCompile Include="..\src\ticker.cpp" />
74    <ClCompile Include="..\src\tiler.cpp" />
75    <ClCompile Include="..\src\tileset.cpp" />
76    <ClCompile Include="..\src\timer.cpp" />
77    <ClCompile Include="..\src\video.cpp" />
78    <ClCompile Include="..\src\world.cpp" />
79    <ClCompile Include="..\src\worldentity.cpp" />
80  </ItemGroup>
81  <PropertyGroup Label="Globals">
82    <ProjectGuid>{17f0f184-4436-4d08-b8aa-16572ea238db}</ProjectGuid>
83    <Keyword>Win32Proj</Keyword>
84    <RootNamespace>testmap</RootNamespace>
85  </PropertyGroup>
86  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
87  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
88    <ConfigurationType>Application</ConfigurationType>
89    <UseDebugLibraries>true</UseDebugLibraries>
90    <CharacterSet>Unicode</CharacterSet>
91    <UseOfMfc>Dynamic</UseOfMfc>
92  </PropertyGroup>
93  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
94    <ConfigurationType>Application</ConfigurationType>
95    <UseDebugLibraries>false</UseDebugLibraries>
96    <WholeProgramOptimization>true</WholeProgramOptimization>
97    <CharacterSet>Unicode</CharacterSet>
98    <UseOfMfc>Dynamic</UseOfMfc>
99  </PropertyGroup>
100  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
101  <ImportGroup Label="ExtensionSettings">
102  </ImportGroup>
103  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
104    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
105  </ImportGroup>
106  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
107    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
108  </ImportGroup>
109  <PropertyGroup Label="UserMacros" />
110  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
111    <IntDir>Debug\$(ProjectName)\</IntDir>
112    <LinkIncremental>true</LinkIncremental>
113  </PropertyGroup>
114  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
115    <IntDir>Release\$(ProjectName)\</IntDir>
116    <LinkIncremental>false</LinkIncremental>
117  </PropertyGroup>
118  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
119    <ClCompile>
120      <PrecompiledHeader>
121      </PrecompiledHeader>
122      <WarningLevel>Level3</WarningLevel>
123      <Optimization>Disabled</Optimization>
124      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
125      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
126    </ClCompile>
127    <Link>
128      <SubSystem>Console</SubSystem>
129      <GenerateDebugInformation>true</GenerateDebugInformation>
130      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
131      <AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
132    </Link>
133  </ItemDefinitionGroup>
134  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
135    <ClCompile>
136      <WarningLevel>Level3</WarningLevel>
137      <PrecompiledHeader>
138      </PrecompiledHeader>
139      <Optimization>MaxSpeed</Optimization>
140      <FunctionLevelLinking>true</FunctionLevelLinking>
141      <IntrinsicFunctions>true</IntrinsicFunctions>
142      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
143      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
144    </ClCompile>
145    <Link>
146      <SubSystem>Console</SubSystem>
147      <GenerateDebugInformation>true</GenerateDebugInformation>
148      <EnableCOMDATFolding>true</EnableCOMDATFolding>
149      <OptimizeReferences>true</OptimizeReferences>
150      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
151      <AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
152    </Link>
153  </ItemDefinitionGroup>
154  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
155  <ImportGroup Label="ExtensionTargets">
156  </ImportGroup>
157</Project>
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