source: trunk/win32/monsterz.vcxproj @ 696

Last change on this file since 696 was 696, checked in by sam, 11 years ago

Merge all debug entity includes in <loldebug.h>.

File size: 9.0 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Release|Win32">
9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <ItemGroup>
14    <ClInclude Include="..\monsterz\board.h" />
15    <ClInclude Include="..\monsterz\interface.h" />
16    <ClInclude Include="..\monsterz\mash.h" />
17    <ClInclude Include="..\monsterz\monsterz.h" />
18    <ClInclude Include="..\monsterz\piece.h" />
19    <ClInclude Include="..\monsterz\thumbs.h" />
20    <ClInclude Include="..\monsterz\title.h" />
21    <ClInclude Include="..\src\audio.h" />
22    <ClInclude Include="..\src\bitfield.h" />
23    <ClInclude Include="..\src\core.h" />
24    <ClInclude Include="..\src\debugfps.h" />
25    <ClInclude Include="..\src\debugrecord.h" />
26    <ClInclude Include="..\src\debugsphere.h" />
27    <ClInclude Include="..\src\debugstats.h" />
28    <ClInclude Include="..\src\dict.h" />
29    <ClInclude Include="..\src\emitter.h" />
30    <ClInclude Include="..\src\entity.h" />
31    <ClInclude Include="..\src\font.h" />
32    <ClInclude Include="..\src\forge.h" />
33    <ClInclude Include="..\src\hash.h" />
34    <ClInclude Include="..\src\image.h" />
35    <ClInclude Include="..\src\input.h" />
36    <ClInclude Include="..\src\layer.h" />
37    <ClInclude Include="..\src\loldebug.h" />
38    <ClInclude Include="..\src\lolgl.h" />
39    <ClInclude Include="..\src\map.h" />
40    <ClInclude Include="..\src\matrix.h" />
41    <ClInclude Include="..\src\numeric.h" />
42    <ClInclude Include="..\src\profiler.h" />
43    <ClInclude Include="..\src\sample.h" />
44    <ClInclude Include="..\src\sampler.h" />
45    <ClInclude Include="..\src\scene.h" />
46    <ClInclude Include="..\src\sdlapp.h" />
47    <ClInclude Include="..\src\sdlinput.h" />
48    <ClInclude Include="..\src\shader.h" />
49    <ClInclude Include="..\src\text.h" />
50    <ClInclude Include="..\src\ticker.h" />
51    <ClInclude Include="..\src\tiler.h" />
52    <ClInclude Include="..\src\tileset.h" />
53    <ClInclude Include="..\src\timer.h" />
54    <ClInclude Include="..\src\video.h" />
55    <ClInclude Include="..\src\worldentity.h" />
56    <ClInclude Include="..\src\world.h" />
57  </ItemGroup>
58  <ItemGroup>
59    <ClCompile Include="..\monsterz\board.cpp" />
60    <ClCompile Include="..\monsterz\interface.cpp" />
61    <ClCompile Include="..\monsterz\mash.cpp" />
62    <ClCompile Include="..\monsterz\monsterz.cpp" />
63    <ClCompile Include="..\monsterz\piece.cpp" />
64    <ClCompile Include="..\monsterz\thumbs.cpp" />
65    <ClCompile Include="..\monsterz\title.cpp" />
66    <ClCompile Include="..\src\audio.cpp" />
67    <ClCompile Include="..\src\debugfps.cpp" />
68    <ClCompile Include="..\src\debugrecord.cpp" />
69    <ClCompile Include="..\src\debugsphere.cpp" />
70    <ClCompile Include="..\src\debugstats.cpp" />
71    <ClCompile Include="..\src\dict.cpp" />
72    <ClCompile Include="..\src\emitter.cpp" />
73    <ClCompile Include="..\src\entity.cpp" />
74    <ClCompile Include="..\src\font.cpp" />
75    <ClCompile Include="..\src\forge.cpp" />
76    <ClCompile Include="..\src\hash.cpp" />
77    <ClCompile Include="..\src\image.cpp" />
78    <ClCompile Include="..\src\input.cpp" />
79    <ClCompile Include="..\src\layer.cpp" />
80    <ClCompile Include="..\src\map.cpp" />
81    <ClCompile Include="..\src\matrix.cpp" />
82    <ClCompile Include="..\src\profiler.cpp" />
83    <ClCompile Include="..\src\sample.cpp" />
84    <ClCompile Include="..\src\sampler.cpp" />
85    <ClCompile Include="..\src\scene.cpp" />
86    <ClCompile Include="..\src\sdlapp.cpp" />
87    <ClCompile Include="..\src\sdlinput.cpp" />
88    <ClCompile Include="..\src\shader.cpp" />
89    <ClCompile Include="..\src\text.cpp" />
90    <ClCompile Include="..\src\ticker.cpp" />
91    <ClCompile Include="..\src\tiler.cpp" />
92    <ClCompile Include="..\src\tileset.cpp" />
93    <ClCompile Include="..\src\timer.cpp" />
94    <ClCompile Include="..\src\video.cpp" />
95    <ClCompile Include="..\src\world.cpp" />
96    <ClCompile Include="..\src\worldentity.cpp" />
97  </ItemGroup>
98  <PropertyGroup Label="Globals">
99    <ProjectGuid>{17f0f184-4436-4d08-b8aa-16572ea238db}</ProjectGuid>
100    <Keyword>Win32Proj</Keyword>
101    <RootNamespace>testmap</RootNamespace>
102  </PropertyGroup>
103  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
104  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
105    <ConfigurationType>Application</ConfigurationType>
106    <UseDebugLibraries>true</UseDebugLibraries>
107    <CharacterSet>Unicode</CharacterSet>
108    <UseOfMfc>Dynamic</UseOfMfc>
109  </PropertyGroup>
110  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
111    <ConfigurationType>Application</ConfigurationType>
112    <UseDebugLibraries>false</UseDebugLibraries>
113    <WholeProgramOptimization>true</WholeProgramOptimization>
114    <CharacterSet>Unicode</CharacterSet>
115    <UseOfMfc>Dynamic</UseOfMfc>
116  </PropertyGroup>
117  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
118  <ImportGroup Label="ExtensionSettings">
119  </ImportGroup>
120  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
121    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
122    <Import Project="Contribs.props" />
123  </ImportGroup>
124  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
125    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
126    <Import Project="Contribs.props" />
127  </ImportGroup>
128  <PropertyGroup Label="UserMacros" />
129  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
130    <IntDir>Debug\$(ProjectName)\</IntDir>
131    <LinkIncremental>true</LinkIncremental>
132  </PropertyGroup>
133  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
134    <IntDir>Release\$(ProjectName)\</IntDir>
135    <LinkIncremental>false</LinkIncremental>
136  </PropertyGroup>
137  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
138    <ClCompile>
139      <PrecompiledHeader>
140      </PrecompiledHeader>
141      <WarningLevel>Level3</WarningLevel>
142      <Optimization>Disabled</Optimization>
143      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
144      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
145    </ClCompile>
146    <Link>
147      <SubSystem>Console</SubSystem>
148      <GenerateDebugInformation>true</GenerateDebugInformation>
149      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
150      <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
151    </Link>
152    <PostBuildEvent>
153      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
154    </PostBuildEvent>
155  </ItemDefinitionGroup>
156  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
157    <ClCompile>
158      <WarningLevel>Level3</WarningLevel>
159      <PrecompiledHeader>
160      </PrecompiledHeader>
161      <Optimization>MaxSpeed</Optimization>
162      <FunctionLevelLinking>true</FunctionLevelLinking>
163      <IntrinsicFunctions>true</IntrinsicFunctions>
164      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
165      <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
166    </ClCompile>
167    <Link>
168      <SubSystem>Console</SubSystem>
169      <GenerateDebugInformation>true</GenerateDebugInformation>
170      <EnableCOMDATFolding>true</EnableCOMDATFolding>
171      <OptimizeReferences>true</OptimizeReferences>
172      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
173      <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
174    </Link>
175    <PostBuildEvent>
176      <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
177    </PostBuildEvent>
178  </ItemDefinitionGroup>
179  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
180  <ImportGroup Label="ExtensionTargets">
181  </ImportGroup>
182</Project>
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