source:
trunk/win32
@
1451
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
01_triangle.vcxproj | 2.4 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
02_cube.vcxproj | 2.4 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
03_fractal.vcxproj | 2.4 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
benchsuite.vcxproj | 2.6 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
Lol.Core.Build.props | 444 bytes | 1448 | 10 years | build: allow to use OpenGL instead of Direct3D in Visual Studio by … | |
Lol.Core.Config.props | 808 bytes | 1448 | 10 years | build: allow to use OpenGL instead of Direct3D in Visual Studio by … | |
Lol.Core.Rules.props | 4.9 KB | 1448 | 10 years | build: allow to use OpenGL instead of Direct3D in Visual Studio by … | |
Lol.Core.Vars.props | 4.8 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
Lol.Fx.props | 1.3 KB | 1384 | 10 years | build: lolfx files are now properly linked into the static library … | |
Lol.Fx.targets | 2.8 KB | 1384 | 10 years | build: lolfx files are now properly linked into the static library … | |
Lol.Fx.xml | 2.3 KB | 1384 | 10 years | build: lolfx files are now properly linked into the static library … | |
lolcore.vcxproj | 9.3 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
lolcore.vcxproj.filters | 13.6 KB | 1406 | 10 years | gpu: start working on the LolFx format. | |
lolengine.sln | 20.1 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
quad.vcxproj | 2.3 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. | |
testsuite.vcxproj | 2.9 KB | 1451 | 10 years | build: move major .vcxproj files to their respective project directories. |
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