Ignore:
Timestamp:
Apr 21, 2012, 10:18:24 AM (10 years ago)
Author:
sam
Message:

gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/win32/lolcore.vcxproj.filters

    r1224 r1247  
    161161      <Filter>src</Filter>
    162162    </ClCompile>
     163    <ClCompile Include="..\src\gpu\indexbuffer.cpp">
     164      <Filter>src\gpu</Filter>
     165    </ClCompile>
    163166    <ClCompile Include="..\src\gpu\shader.cpp">
    164       <Filter>src\gpu</Filter>
    165     </ClCompile>
    166     <ClCompile Include="..\src\gpu\vbo.cpp">
    167167      <Filter>src\gpu</Filter>
    168168    </ClCompile>
     
    337337      <Filter>src\lol</Filter>
    338338    </ClInclude>
     339    <ClInclude Include="..\src\gpu\indexbuffer.h">
     340      <Filter>src\gpu</Filter>
     341    </ClInclude>
    339342    <ClInclude Include="..\src\gpu\shader.h">
    340       <Filter>src\gpu</Filter>
    341     </ClInclude>
    342     <ClInclude Include="..\src\gpu\vbo.h">
    343343      <Filter>src\gpu</Filter>
    344344    </ClInclude>
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