Ignore:
Timestamp:
Apr 29, 2012, 11:55:32 PM (9 years ago)
Author:
sam
Message:

core: tick methods now use seconds, like any sane system.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/camera.cpp

    r1307 r1310  
    5353}
    5454
    55 void Camera::TickGame(float deltams)
     55void Camera::TickGame(float seconds)
    5656{
    57     WorldEntity::TickGame(deltams);
     57    WorldEntity::TickGame(seconds);
    5858
    5959    m_view_matrix = mat4::lookat(m_position, m_target, m_up);
     
    6262}
    6363
    64 void Camera::TickDraw(float deltams)
     64void Camera::TickDraw(float seconds)
    6565{
    66     WorldEntity::TickDraw(deltams);
     66    WorldEntity::TickDraw(seconds);
    6767}
    6868
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