Ignore:
Timestamp:
Apr 29, 2012, 11:55:32 PM (9 years ago)
Author:
sam
Message:

core: tick methods now use seconds, like any sane system.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/entity.h

    r1110 r1310  
    22// Lol Engine
    33//
    4 // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
     4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
    55//   This program is free software; you can redistribute it and/or
    66//   modify it under the terms of the Do What The Fuck You Want To
     
    3939    inline int IsDestroying() { return m_destroy; }
    4040
    41     virtual void TickGame(float deltams);
    42     virtual void TickDraw(float deltams);
     41    virtual void TickGame(float seconds);
     42    virtual void TickDraw(float seconds);
    4343
    4444    enum
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