Ignore:
Timestamp:
Apr 29, 2012, 11:55:32 PM (9 years ago)
Author:
sam
Message:

core: tick methods now use seconds, like any sane system.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/worldentity.cpp

    r1300 r1310  
    22// Lol Engine
    33//
    4 // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
     4// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
    55//   This program is free software; you can redistribute it and/or
    66//   modify it under the terms of the Do What The Fuck You Want To
     
    4747}
    4848
    49 void WorldEntity::TickGame(float deltams)
     49void WorldEntity::TickGame(float seconds)
    5050{
    51     Entity::TickGame(deltams);
     51    Entity::TickGame(seconds);
    5252}
    5353
    54 void WorldEntity::TickDraw(float deltams)
     54void WorldEntity::TickDraw(float seconds)
    5555{
    56     Entity::TickDraw(deltams);
     56    Entity::TickDraw(seconds);
    5757}
    5858
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