Ignore:
Timestamp:
May 2, 2012, 8:10:33 PM (9 years ago)
Author:
sam
Message:

core: make WorldEntity rotation a quaternion.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/worldentity.cpp

    r1310 r1335  
    2727{
    2828    m_position = vec3(0);
    29     m_rotation = vec3(0);
     29    m_rotation = quat(1);
    3030    m_velocity = vec3(0);
    3131    m_bbox[0] = m_bbox[1] = vec3(0);
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