Ignore:
Timestamp:
Aug 19, 2010, 2:58:28 AM (11 years ago)
Author:
sam
Message:

Start to handle differences between vertical and horizontal tiles.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/debugsprite.cpp

    r133 r138  
    5454
    5555    data->game->GetScene()->AddTile((data->tiler << 16) | 15, 300, 200, 32, 1);
    56     data->game->GetScene()->AddTile((data->tiler << 16) | 31, 300, 232, 0, 1);
     56    data->game->GetScene()->AddTile((data->tiler << 16) | 31, 300, 200, 0, 1);
    5757}
    5858
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