Ignore:
Timestamp:
Aug 19, 2010, 2:58:28 AM (11 years ago)
Author:
sam
Message:

Start to handle differences between vertical and horizontal tiles.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tiler.cpp

    r100 r138  
    9595}
    9696
    97 void Tiler::Render(uint32_t code, int x, int y)
     97void Tiler::BlitTile(uint32_t code, int x, int y, int z, int o)
    9898{
    9999    int id = (code >> 16) - 1; /* ID 0 is for the empty tileset */
    100100
    101     data->tilesets[id]->BlitTile(code & 0xffff, x, y);
     101    data->tilesets[id]->BlitTile(code & 0xffff, x, y, z, o);
    102102}
    103103
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