Ignore:
Timestamp:
May 31, 2012, 7:24:57 PM (9 years ago)
Author:
sam
Message:

orbital: use hexadecimal colour commands everywhere.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/orbital/tank.h

    r1423 r1433  
    1919        m_ready(false)
    2020    {
    21         m_body.SendCommand("sc0.1,0.1,0,1,ab6,6,15,ty-2,sc.7,.8,.7,1,afcb4,5,16,0.4,tx4,ty5,mx,fl,sc0.2,0.7,0,1,afcb8,7,10,0.4,tz-4,ty5,fl");
    22         m_turret.SendCommand("sc0.2,0.7,0,1,afcb3,6,10,0.4,tx-8,afcb3,6,10,0.4,tx4,ty13,fl,sc.7,.8,.7,1,afcb3,6,10,0.4,rx-30,ty13,fl");
     21        m_body.SendCommand("sc#110,"
     22                           "ab6,6,15,ty-2,"
     23                           "sc#aca,"
     24                           "afcb4,5,16,0.4,tx4,ty5,mx,fl,"
     25                           "sc#3a0,"
     26                           "afcb8,7,10,0.4,tz-4,ty5,fl");
     27        m_turret.SendCommand("sc#3a0,"
     28                             "afcb3,6,10,0.4,tx-8,afcb3,6,10,0.4,tx4,ty13,fl,"
     29                             "sc#aca,"
     30                             "afcb3,6,10,0.4,rx-30,ty13,fl");
    2331
    2432        m_rotation = quat::rotate(RandF(0.f, 360.f), vec3(0, 1, 0));
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