Ignore:
Timestamp:
Jul 3, 2012, 3:43:19 PM (9 years ago)
Author:
sam
Message:

build: ship BulletPhysics for Win32, Win64, X360 and PS3.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/contrib/NOTES

    r1464 r1566  
    7878resulting .lib files and some headers.
    7979
     80
     81Bullet
     82------
     83
     84Download page: http://code.google.com/p/bullet/downloads/list
     85
     86Win32:
     87- build normally using Visual Studio 2010
     88
     89Win64:
     90- build normally using Visual Studio 2010
     91- remove _x64 suffix from object names
     92
     93Xbox 360:
     94- add Xbox 360 platform to the vs2010 solution, using eg. Win32 as a preset
     95- save solution and exit vs2010
     96- sed -i 's@<ItemDefinitionGroup.*Xbox 360.*@&<ClCompile><PreprocessorDefinitions>_XBOX;%(PreprocessorDefinitions)</PreprocessorDefinitions></ClCompile>@' msvc/vs2010/*.vcxproj
     97- sed -i 's@.*MachineX86.*@@' msvc/vs2010/*vcxproj
     98- reload solution
     99- build only required projects
     100
     101PS3:
     102- sh autogen.sh
     103- ./configure CXX=ppu-lv2-g++ CC=ppu-lv2-gcc ac_cv_exeext=.elf --host=powerpc
     104- make -j4
     105- make install DESTDIR=$PWD/tmp
     106
Note: See TracChangeset for help on using the changeset viewer.