Changeset 1615
- Timestamp:
- Jul 9, 2012, 3:35:32 PM (11 years ago)
- File:
-
- 1 edited
Legend:
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trunk/src/easymesh/shiny.lolfx
r1589 r1615 67 67 uniform float4x4 in_Proj, 68 68 uniform float3x3 in_NormalMat, 69 uniform vec3 in_LightDir = normalize(float3(0.3, 0.3, 0.7))70 69 uniform float in_Damage, 71 70 out float4 out_Position : POSITION, 72 71 out float4 pass_Color : COLOR) 73 72 { 73 float3 in_LightDir = normalize(float3(0.3, 0.3, 0.7)); 74 74 75 float3 specular_reflect = float3(0.8, 0.75, 0.4); 75 76 float specular_power = 60.0;
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