Ignore:
Timestamp:
Aug 10, 2012, 2:15:31 PM (9 years ago)
Author:
sam
Message:

build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/platform/sdl/sdlapp.cpp

    r1691 r1712  
    2929#include "platform/sdl/sdlapp.h"
    3030#include "platform/sdl/sdlinput.h"
    31 #if defined USE_D3D9
     31#if defined USE_XINPUT
    3232#   include "platform/d3d9/d3d9input.h"
    3333#endif
     
    9494
    9595    /* Autoreleased objects */
    96 #   if defined USE_D3D9
     96#   if defined USE_XINPUT
    9797    /* Prefer D3d9 for joysticks on Windows, because the X360 pads are not
    9898     * advertised with the proper number of axes. */
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