Changeset 1716
- Timestamp:
- Aug 11, 2012, 1:57:48 AM (11 years ago)
- Location:
- trunk/games/demo-jnat
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/games/demo-jnat/demo-jnat.cpp
r1715 r1716 74 74 m_angle = 0; 75 75 76 m_camera->SetTarget(m_player->m_position); 77 76 78 mat4 anim = mat4::rotate(m_angle, vec3(0, 1, 0)); 77 79 mat4 model = mat4::translate(vec3(0, 0, 0)); -
trunk/games/demo-jnat/player.h
r1715 r1716 32 32 WorldEntity::TickGame(seconds); 33 33 34 float test = lol::sin(0.5f) * 200.f + 60.f; 35 m_rotation *= quat::rotate(seconds * test, vec3(0, 1, 0)); 34 36 37 m_velocity = 120.f * m_rotation.transform(vec3(0, 0, 1)); 38 vec3 deltapos = seconds * m_velocity; 39 m_position += deltapos; 35 40 } 36 41 … … 53 58 EasyMesh m_bodymesh; 54 59 Stick *m_stick; 55 60 56 61 bool m_ready; 57 62 };
Note: See TracChangeset
for help on using the changeset viewer.