- Timestamp:
- Aug 14, 2012, 2:22:30 PM (11 years ago)
- Location:
- trunk/games/demo-jnat
- Files:
-
- 1 added
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/games/demo-jnat/demo-jnat.cpp
r1729 r1739 59 59 vec3(0.f, 0.f, 0.f), 60 60 vec3(0, 1, 0)); 61 m_camera->SetPerspective(20.f, 960.f, 600.f, .1f, 1000.f); 61 //m_camera->SetPerspective(20.f, 960.f, 600.f, .1f, 1000.f); 62 m_camera->SetPerspective(30.f, 960.f, 600.f, .1f, 1000.f); 63 62 64 m_camera->SetTarget(vec3(0.f, 0.f, 0.f)); 63 65 m_camera->SetPosition(vec3(0.f, 60.f, 100.f)); … … 82 84 m_angle = 0; 83 85 84 m_camera->SetTarget(m_player->m_position + vec3(0.f,100.f,0.f)); 85 m_camera->SetPosition(m_player->m_position + vec3(0.0f, 0.0f, 1000.0f)); 86 m_camera->SetTarget(m_player->m_position + vec3(0.f,50.f,0.f)); 87 //m_camera->SetPosition(m_player->m_position + vec3(0.0f, 0.0f, 1000.0f)); 88 m_camera->SetPosition(m_player->m_position + vec3(0.0f, 200.0f, 300.0f)); 86 89 mat4 anim = mat4::rotate(m_angle, vec3(0, 1, 0)); 87 90 mat4 model = mat4::translate(vec3(0, 0, 0)); -
trunk/games/demo-jnat/demo-jnat.h
r1715 r1739 4 4 #define __DEMOJNAT_H__ 5 5 6 #include "bo.h" 7 #include "player.h" 6 8 7 #include "player.h"8 9 9 10 class DemoJnat : public WorldEntity -
trunk/games/demo-jnat/demo-jnat.vcxproj
r1715 r1739 44 44 </ItemGroup> 45 45 <ItemGroup> 46 <ClInclude Include="bo.h" /> 46 47 <ClInclude Include="demo-jnat.h" /> 47 48 <ClInclude Include="player.h" /> -
trunk/games/demo-jnat/player.h
r1723 r1739 15 15 { 16 16 m_bodymesh.Compile("[sc#3a0 afcb5 10 5 0.4 ty5]""[sc#a30 afcb8 7 10 0.4]"); 17 //m_bo.m_position = m_position + vec3(100.0f,100.0f,100.0f); 17 18 } 18 19 … … 21 22 if (m_stick) 22 23 Input::UntrackStick(m_stick); 24 m_bo = new Bo(); 25 Ticker::Ref(m_bo); 23 26 } 24 27 … … 32 35 float updown = (float)(Input::GetButtonState(273 /*SDLK_UP*/) - Input::GetButtonState(274 /*SDLK_DOWN*/)); 33 36 float rightleft = (float)(Input::GetButtonState(275 /*SDLK_RIGHT*/) - Input::GetButtonState(276 /*SDLK_LEFT*/)); 37 38 //float StickAngle = (float)m_stick->GetAxis(2); 39 34 40 if (!m_stick) 35 41 m_stick = Input::TrackStick(0); … … 59 65 m_position += deltapos; 60 66 } 61 67 m_bo->m_position = (m_position + vec3(0.0f,0.0f,10.0f) ); 62 68 //m_position += deltapos; 63 69 … … 82 88 EasyMesh m_bodymesh; 83 89 Stick *m_stick; 90 Bo *m_bo; 84 91 85 92 bool m_ready;
Note: See TracChangeset
for help on using the changeset viewer.