Changeset 1782 for trunk/test/Physics/Include/LolPhysics.h
- Timestamp:
- Aug 20, 2012, 11:21:01 PM (11 years ago)
- File:
-
- 1 edited
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trunk/test/Physics/Include/LolPhysics.h
r1768 r1782 321 321 322 322 private: 323 323 324 friend class EasyPhysic; 325 friend class EasyCharacterController; 324 326 friend class EasyConstraint; 325 327 328 enum eEasyPhysicType 329 { 330 EEPT_Dynamic, 331 EEPT_Static, 332 EEPT_Ghost, 333 EEPT_CollisionObject, 334 EEPT_CharacterController, 335 336 EEPT_MAX 337 }; 338 339 //m_owner_simulation 326 340 //Adds the given EasyPhysic to the correct list. 327 void AddToDynamic(EasyPhysic* NewEPDynamic) { m_dynamic_list << NewEPDynamic; } 328 void AddToStatic(EasyPhysic* NewEPStatic) { m_static_list << NewEPStatic; } 329 void AddToGhost(EasyPhysic* NewEPGhost) { m_ghost_list << NewEPGhost; } 330 void AddToConstraint(EasyConstraint* NewEC) { m_constraint_list << NewEC; } 341 void ObjectRegistration(bool AddObject, EasyPhysic* NewEP, eEasyPhysicType CurType) 342 { 343 Array<EasyPhysic*>* SearchList = NULL; 344 switch(CurType) 345 { 346 case EEPT_Dynamic: 347 { 348 SearchList = &m_dynamic_list; 349 break; 350 } 351 case EEPT_Static: 352 { 353 SearchList = &m_static_list; 354 break; 355 } 356 case EEPT_Ghost: 357 { 358 SearchList = &m_ghost_list; 359 break; 360 } 361 case EEPT_CollisionObject: 362 { 363 SearchList = &m_collision_object_list; 364 break; 365 } 366 case EEPT_CharacterController: 367 { 368 SearchList = &m_character_controller_list; 369 break; 370 } 371 } 372 373 if (AddObject) 374 { 375 NewEP->m_owner_simulation = this; 376 (*SearchList) << NewEP; 377 } 378 else 379 { 380 NewEP->m_owner_simulation = NULL; 381 for (int i = 0; i < SearchList->Count(); ++i) 382 { 383 if ((*SearchList)[i] == NewEP) 384 { 385 SearchList->Remove(i--); 386 break; 387 } 388 } 389 } 390 } 391 void ObjectRegistration(bool AddObject, EasyConstraint* NewEC) 392 { 393 Array<EasyConstraint*>* SearchList = NULL; 394 SearchList = &m_constraint_list; 395 396 if (AddObject) 397 { 398 NewEC->m_owner_simulation = this; 399 (*SearchList) << NewEC; 400 } 401 else 402 { 403 NewEC->m_owner_simulation = NULL; 404 for (int i = 0; i < SearchList->Count(); ++i) 405 { 406 if ((*SearchList)[i] == NewEC) 407 { 408 SearchList->Remove(i--); 409 break; 410 } 411 } 412 } 413 } 331 414 332 415 //Easy Physics body List … … 334 417 Array<EasyPhysic*> m_static_list; 335 418 Array<EasyPhysic*> m_ghost_list; 419 Array<EasyPhysic*> m_collision_object_list; 420 Array<EasyPhysic*> m_character_controller_list; 336 421 Array<EasyConstraint*> m_constraint_list; 337 422
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