Changeset 1795
- Timestamp:
- Aug 23, 2012, 4:00:43 PM (11 years ago)
- Location:
- trunk
- Files:
-
- 2 added
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/input/input.h
r1792 r1795 381 381 382 382 protected: 383 virtual char const * GetName() 384 { 385 return "<InputTracker>"; 386 } 383 387 virtual void TickGame(float seconds) 384 388 { 389 Entity::TickGame(seconds); 390 385 391 UpdateActionStatus(seconds); 386 392 } -
trunk/test/BtPhysTest.vcxproj
r1747 r1795 38 38 <ClInclude Include="BtPhysTest.h" /> 39 39 <ClInclude Include="PhysicObject.h" /> 40 <ClInclude Include="Physics\Include\BulletCharacterController.h" /> 40 41 <ClInclude Include="Physics\Include\EasyCharacterController.h" /> 41 42 <ClInclude Include="Physics\Include\EasyConstraint.h" /> … … 46 47 <ItemGroup> 47 48 <ClCompile Include="BtPhysTest.cpp" /> 49 <ClCompile Include="Physics\Src\BulletCharacterController.cpp" /> 48 50 <ClCompile Include="Physics\Src\EasyCharacterController.cpp" /> 49 51 <ClCompile Include="Physics\Src\EasyConstraint.cpp" /> … … 54 56 <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> 55 57 </ProjectReference> 58 </ItemGroup> 59 <ItemGroup> 60 <None Include="Makefile.am"> 61 <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> 62 </None> 56 63 </ItemGroup> 57 64 <PropertyGroup Label="Globals"> -
trunk/test/BtPhysTest.vcxproj.filters
r1747 r1795 19 19 <Filter>Physics\Include</Filter> 20 20 </ClInclude> 21 <ClInclude Include="Physics\Include\BulletCharacterController.h"> 22 <Filter>Physics\Include</Filter> 23 </ClInclude> 21 24 </ItemGroup> 22 25 <ItemGroup> … … 29 32 </ClCompile> 30 33 <ClCompile Include="Physics\Src\EasyPhysics.cpp"> 34 <Filter>Physics\Src</Filter> 35 </ClCompile> 36 <ClCompile Include="Physics\Src\BulletCharacterController.cpp"> 31 37 <Filter>Physics\Src</Filter> 32 38 </ClCompile> … … 46 52 </Filter> 47 53 </ItemGroup> 54 <ItemGroup> 55 <None Include="Makefile.am" /> 56 </ItemGroup> 48 57 </Project> -
trunk/test/Makefile.am
r1760 r1795 51 51 Physics/Include/LolBtPhysicsIntegration.h Physics/Include/LolPhysics.h \ 52 52 Physics/Src/EasyCharacterController.cpp Physics/Src/EasyConstraint.cpp \ 53 Physics/Src/BulletCharacterController.cpp \ 53 54 Physics/Include/EasyCharacterController.h Physics/Include/EasyConstraint.h 55 Physics/Src/BulletCharacterController.h \ 54 56 btphystest_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@ -I$(top_builddir)/src/bullet \ 55 57 -DHAVE_PHYS_USE_BULLET -
trunk/test/Physics/Include/EasyCharacterController.h
r1785 r1795 74 74 protected: 75 75 virtual void BaseTransformChanged(const lol::mat4& PreviousMatrix, const lol::mat4& NewMatrix); 76 virtual char const *GetName(); 76 77 public: 77 78 virtual void TickGame(float seconds); -
trunk/test/Physics/Src/EasyCharacterController.cpp
r1785 r1795 126 126 } 127 127 128 //--- 129 char const *EasyCharacterController::GetName() 130 { 131 return "<EasyCharacterController>"; 132 } 133 128 134 //Physic Tick 129 135 void EasyCharacterController::TickGame(float seconds)
Note: See TracChangeset
for help on using the changeset viewer.