Ignore:
Timestamp:
Aug 25, 2012, 7:21:55 PM (11 years ago)
Author:
touky
Message:

BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/test/Physics/Include/LolPhysics.h

    r1782 r1819  
    119119        }
    120120
    121         //Reap-Off of the btKinematicClosestNotMeRayResultCallback
    122         class LolClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
     121        //Rip-Off of the btKinematicClosestNotMeRayResultCallback
     122        class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
    123123        {
    124124        public:
    125                 LolClosestNotMeRayResultCallback(btCollisionObject* Me, const btVector3& rayFromWorld, const btVector3& rayToWorld) :
     125                ClosestNotMeRayResultCallback(btCollisionObject* Me, const btVector3& rayFromWorld, const btVector3& rayToWorld) :
    126126                  btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld)
    127127                {
     
    169169                        {
    170170                                if (SourceCaster)
    171                                         BtRayResult_Closest = new LolClosestNotMeRayResultCallback(SourceCaster->m_collision_object, LOL2BTU_VEC3(RayFrom), LOL2BTU_VEC3(RayTo));
     171                                        BtRayResult_Closest = new ClosestNotMeRayResultCallback(SourceCaster->m_collision_object, LOL2BTU_VEC3(RayFrom), LOL2BTU_VEC3(RayTo));
    172172                                else
    173173                                        BtRayResult_Closest = new btCollisionWorld::ClosestRayResultCallback(LOL2BTU_VEC3(RayFrom), LOL2BTU_VEC3(RayTo));
Note: See TracChangeset for help on using the changeset viewer.