Changeset 205
- Timestamp:
- Sep 10, 2010, 12:26:38 AM (12 years ago)
- Location:
- trunk/src
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/debugsprite.cpp
r186 r205 66 66 67 67 data->game->GetScene()->AddTile((data->tiler << 16) | 31, 68 x - 16, y, z, 1); 69 data->game->GetScene()->AddTile((data->tiler << 16) | 15, 68 70 x - 16, y, z + 32, 1); 69 data->game->GetScene()->AddTile((data->tiler << 16) | 15,70 x - 16, y, z, 1);71 71 } 72 72 -
trunk/src/layer.cpp
r150 r205 42 42 if (data[j * width + i]) 43 43 scene->AddTile(data[j * width + i], 44 x + i * 32, y + j * 32 +altitude,44 x + i * 32, y + j * 32 - altitude, 45 45 altitude + z, orientation); 46 46 } -
trunk/src/tileset.cpp
r186 r205 130 130 glBindTexture(GL_TEXTURE_2D, data->texture); 131 131 glBegin(GL_QUADS); 132 glTexCoord2f(tx, ty); 133 glVertex3f(x, sqrt2 * (y - 38 - off), sqrt2 * (z + off)); 134 glTexCoord2f(tx + data->tx, ty); 135 glVertex3f(x + 32, sqrt2 * (y - 38 - off), sqrt2 * (z + off)); 136 glTexCoord2f(tx + data->tx, ty + data->ty); 137 glVertex3f(x + 32, sqrt2 * (y - 70), sqrt2 * z); 132 138 glTexCoord2f(tx, ty + data->ty); 133 glVertex3f(x, sqrt2 * (y - 70 + off), sqrt2 * (z + off)); 134 glTexCoord2f(tx + data->tx, ty + data->ty); 135 glVertex3f(x + 32, sqrt2 * (y - 70 + off), sqrt2 * (z + off)); 136 glTexCoord2f(tx + data->tx, ty); 137 glVertex3f(x + 32, sqrt2 * (y - 38), sqrt2 * z); 138 glTexCoord2f(tx, ty); 139 glVertex3f(x, sqrt2 * (y - 38), sqrt2 * z); 139 glVertex3f(x, sqrt2 * (y - 70), sqrt2 * z); 140 140 glEnd(); 141 141 }
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