Ignore:
Timestamp:
Sep 13, 2010, 1:24:54 AM (11 years ago)
Author:
sam
Message:

Allow for different priorities in game and draw tick levels.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/debugsprite.cpp

    r205 r210  
    4343}
    4444
    45 Entity::Group DebugSprite::GetGroup()
    46 {
    47     return GROUP_DEFAULT;
    48 }
    49 
    5045void DebugSprite::TickGame(float deltams)
    5146{
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