Changeset 2148 for trunk/src/easymesh/easymesh.cpp
- Timestamp:
- Dec 18, 2012, 10:59:23 PM (9 years ago)
- File:
-
- 1 edited
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trunk/src/easymesh/easymesh.cpp
r2145 r2148 69 69 m_gpu.modelview = m_gpu.shader->GetUniformLocation("in_ModelView"); 70 70 m_gpu.view = m_gpu.shader->GetUniformLocation("in_View"); 71 m_gpu.invview = m_gpu.shader->GetUniformLocation("in_Inv_View"); 71 72 m_gpu.proj = m_gpu.shader->GetUniformLocation("in_Proj"); 72 73 m_gpu.normalmat = m_gpu.shader->GetUniformLocation("in_NormalMat"); … … 120 121 m_gpu.shader->SetUniform(m_gpu.modelview, modelview); 121 122 m_gpu.shader->SetUniform(m_gpu.view, Scene::GetDefault()->GetViewMatrix()); 123 m_gpu.shader->SetUniform(m_gpu.invview, inverse(Scene::GetDefault()->GetViewMatrix())); 122 124 m_gpu.shader->SetUniform(m_gpu.proj, Scene::GetDefault()->GetProjMatrix()); 123 125 m_gpu.shader->SetUniform(m_gpu.normalmat, normalmat);
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