Changeset 2153 for trunk/tutorial/05_easymesh.cpp
- Timestamp:
- Dec 19, 2012, 10:11:14 PM (10 years ago)
- File:
-
- 1 edited
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trunk/tutorial/05_easymesh.cpp
r2152 r2153 29 29 m_gears.Push(EasyMesh(), mat4(1.0f), 180.0f / 18); 30 30 31 m_gears[0].m1.Compile("sc#f9f scb#f9f acg 12 10 5 5 20 20 5 5 0.1 0 ");32 m_gears[1].m1.Compile("sc#ff9 scb#ff9 acg 54 10 95 95 90 90 -5 -5 0.1 0 ");33 m_gears[2].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 ");34 m_gears[3].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 ");35 m_gears[4].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 ");31 m_gears[0].m1.Compile("sc#f9f scb#f9f acg 12 10 5 5 20 20 5 5 0.1 0 s .1 .1 .1"); 32 m_gears[1].m1.Compile("sc#ff9 scb#ff9 acg 54 10 95 95 90 90 -5 -5 0.1 0 s .1 .1 .1"); 33 m_gears[2].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1"); 34 m_gears[3].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1"); 35 m_gears[4].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1"); 36 36 37 37 m_angle = 0; … … 41 41 vec3(0, 1, 0)); 42 42 m_camera->SetPerspective(70.f, 960.f, 600.f, .1f, 1000.f); 43 m_camera->SetTarget(vec3(0.f, -1 0.f, 0.f));44 m_camera->SetPosition(vec3(-15 0.f, 100.f, 0.f));43 m_camera->SetTarget(vec3(0.f, -1.f, 0.f)); 44 m_camera->SetPosition(vec3(-15.f, 10.f, 0.f)); 45 45 Ticker::Ref(m_camera); 46 46 … … 71 71 m_gears[1].m2 = mat4::translate(vec3(0, 0, 0)) 72 72 * mat4::rotate(m_gears[1].m3, vec3(0, 1, 0)); 73 m_gears[2].m2 = mat4::translate(vec3(0, 0, 5 5))73 m_gears[2].m2 = mat4::translate(vec3(0, 0, 5.5f)) 74 74 * mat4::rotate(m_gears[2].m3, vec3(0, 1, 0)); 75 m_gears[3].m2 = mat4::translate(vec3(5 5 * lol::sqrt(3.f) * 0.5f, 0, -55* 0.5f))75 m_gears[3].m2 = mat4::translate(vec3(5.5f * lol::sqrt(3.f) * 0.5f, 0, -5.5f * 0.5f)) 76 76 * mat4::rotate(m_gears[3].m3, vec3(0, 1, 0)); 77 m_gears[4].m2 = mat4::translate(vec3(-5 5 * lol::sqrt(3.f) * 0.5f, 0, -55* 0.5f))77 m_gears[4].m2 = mat4::translate(vec3(-5.5f * lol::sqrt(3.f) * 0.5f, 0, -5.5f * 0.5f)) 78 78 * mat4::rotate(m_gears[4].m3, vec3(0, 1, 0)); 79 79 }
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