Changeset 224
- Timestamp:
- Jan 18, 2011, 1:08:03 PM (12 years ago)
- Location:
- trunk/win32
- Files:
-
- 1 added
- 2 moved
Legend:
- Unmodified
- Added
- Removed
-
trunk/win32/deushax.vcxproj
r223 r224 12 12 </ItemGroup> 13 13 <ItemGroup> 14 <ClCompile Include="..\src\debugboard.cpp" /> 15 <ClCompile Include="..\src\debugfps.cpp" /> 16 <ClCompile Include="..\src\debugrecord.cpp" /> 17 <ClCompile Include="..\src\debugsphere.cpp" /> 18 <ClCompile Include="..\src\debugsprite.cpp" /> 19 <ClCompile Include="..\src\debugstats.cpp" /> 20 <ClCompile Include="..\src\dict.cpp" /> 21 <ClCompile Include="..\src\entity.cpp" /> 22 <ClCompile Include="..\src\font.cpp" /> 23 <ClCompile Include="..\src\forge.cpp" /> 24 <ClCompile Include="..\src\game.cpp" /> 25 <ClCompile Include="..\src\input.cpp" /> 26 <ClCompile Include="..\src\layer.cpp" /> 27 <ClCompile Include="..\src\map.cpp" /> 28 <ClCompile Include="..\src\mapviewer.cpp" /> 29 <ClCompile Include="..\src\profiler.cpp" /> 30 <ClCompile Include="..\src\scene.cpp" /> 31 <ClCompile Include="..\src\sdlinput.cpp" /> 32 <ClCompile Include="..\src\test-map.cpp" /> 33 <ClCompile Include="..\src\ticker.cpp" /> 34 <ClCompile Include="..\src\tiler.cpp" /> 35 <ClCompile Include="..\src\tileset.cpp" /> 36 <ClCompile Include="..\src\timer.cpp" /> 37 <ClCompile Include="..\src\video.cpp" /> 38 <ClCompile Include="..\src\world.cpp" /> 39 </ItemGroup> 40 <ItemGroup> 14 <ClInclude Include="..\deushax\debugsprite.h" /> 15 <ClInclude Include="..\deushax\game.h" /> 41 16 <ClInclude Include="..\src\bitfield.h" /> 42 17 <ClInclude Include="..\src\core.h" /> 43 <ClInclude Include="..\src\debugboard.h" />44 18 <ClInclude Include="..\src\debugfps.h" /> 45 19 <ClInclude Include="..\src\debugrecord.h" /> 46 20 <ClInclude Include="..\src\debugsphere.h" /> 47 <ClInclude Include="..\src\debugsprite.h" />48 21 <ClInclude Include="..\src\debugstats.h" /> 49 22 <ClInclude Include="..\src\dict.h" /> … … 51 24 <ClInclude Include="..\src\font.h" /> 52 25 <ClInclude Include="..\src\forge.h" /> 53 <ClInclude Include="..\src\game.h" />54 26 <ClInclude Include="..\src\input.h" /> 55 27 <ClInclude Include="..\src\layer.h" /> 56 28 <ClInclude Include="..\src\map.h" /> 57 <ClInclude Include="..\src\mapviewer.h" />58 29 <ClInclude Include="..\src\matrix.h" /> 59 30 <ClInclude Include="..\src\profiler.h" /> … … 67 38 <ClInclude Include="..\src\world.h" /> 68 39 </ItemGroup> 40 <ItemGroup> 41 <ClCompile Include="..\deushax\debugsprite.cpp" /> 42 <ClCompile Include="..\deushax\deushax.cpp" /> 43 <ClCompile Include="..\deushax\game.cpp" /> 44 <ClCompile Include="..\src\debugfps.cpp" /> 45 <ClCompile Include="..\src\debugrecord.cpp" /> 46 <ClCompile Include="..\src\debugsphere.cpp" /> 47 <ClCompile Include="..\src\debugstats.cpp" /> 48 <ClCompile Include="..\src\dict.cpp" /> 49 <ClCompile Include="..\src\entity.cpp" /> 50 <ClCompile Include="..\src\font.cpp" /> 51 <ClCompile Include="..\src\forge.cpp" /> 52 <ClCompile Include="..\src\input.cpp" /> 53 <ClCompile Include="..\src\layer.cpp" /> 54 <ClCompile Include="..\src\map.cpp" /> 55 <ClCompile Include="..\src\profiler.cpp" /> 56 <ClCompile Include="..\src\scene.cpp" /> 57 <ClCompile Include="..\src\sdlinput.cpp" /> 58 <ClCompile Include="..\src\ticker.cpp" /> 59 <ClCompile Include="..\src\tiler.cpp" /> 60 <ClCompile Include="..\src\tileset.cpp" /> 61 <ClCompile Include="..\src\timer.cpp" /> 62 <ClCompile Include="..\src\video.cpp" /> 63 <ClCompile Include="..\src\world.cpp" /> 64 </ItemGroup> 69 65 <PropertyGroup Label="Globals"> 70 <ProjectGuid>{ D77D4446-2556-44AA-A3B5-AC236CA02901}</ProjectGuid>66 <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid> 71 67 <Keyword>Win32Proj</Keyword> 72 68 <RootNamespace>testmap</RootNamespace> … … 109 105 <Optimization>Disabled</Optimization> 110 106 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> 111 <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\ contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>107 <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\src;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 112 108 </ClCompile> 113 109 <Link> … … 127 123 <IntrinsicFunctions>true</IntrinsicFunctions> 128 124 <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> 129 <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\ contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>125 <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\src;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 130 126 </ClCompile> 131 127 <Link> -
trunk/win32/lolengine.sln
r223 r224 1 1 2 2 Microsoft Visual Studio Solution File, Format Version 11.00 3 # Visual C++ Express 2010 4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-map", "test-map.vcxproj", "{D77D4446-2556-44AA-A3B5-AC236CA02901}" 3 # Visual Studio 2010 4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}" 5 EndProject 6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}" 5 7 EndProject 6 8 Global … … 10 12 EndGlobalSection 11 13 GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Debug|Win32.ActiveCfg = Debug|Win32 13 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Debug|Win32.Build.0 = Debug|Win32 14 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Release|Win32.ActiveCfg = Release|Win32 15 {D77D4446-2556-44AA-A3B5-AC236CA02901}.Release|Win32.Build.0 = Release|Win32 14 {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.ActiveCfg = Debug|Win32 15 {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Debug|Win32.Build.0 = Debug|Win32 16 {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.ActiveCfg = Release|Win32 17 {EF1A4E80-63FA-4EB0-B834-12B6C500F31C}.Release|Win32.Build.0 = Release|Win32 18 {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.ActiveCfg = Debug|Win32 19 {17F0F184-4436-4D08-B8AA-16572EA238DB}.Debug|Win32.Build.0 = Debug|Win32 20 {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.ActiveCfg = Release|Win32 21 {17F0F184-4436-4D08-B8AA-16572EA238DB}.Release|Win32.Build.0 = Release|Win32 16 22 EndGlobalSection 17 23 GlobalSection(SolutionProperties) = preSolution
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