Changeset 2310 for trunk/src/platform/ps3/ps3app.cpp
- Timestamp:
- Feb 1, 2013, 3:48:46 PM (10 years ago)
- File:
-
- 1 edited
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trunk/src/platform/ps3/ps3app.cpp
r2222 r2310 2 2 // Lol Engine 3 3 // 4 // Copyright: (c) 2010-201 1Sam Hocevar <sam@hocevar.net>4 // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> 5 5 // This program is free software; you can redistribute it and/or 6 6 // modify it under the terms of the Do What The Fuck You Want To … … 88 88 #endif 89 89 90 PSGLdevice* psgl = psglCreateDeviceAuto(GL_ARGB_SCE, GL_DEPTH_COMPONENT24, 91 GL_MULTISAMPLING_4X_SQUARE_ROTATED_SCE); 90 PSGLdeviceParameters psgldp = 91 { 92 enable: PSGL_DEVICE_PARAMETERS_COLOR_FORMAT 93 | PSGL_DEVICE_PARAMETERS_DEPTH_FORMAT 94 | PSGL_DEVICE_PARAMETERS_MULTISAMPLING_MODE 95 | PSGL_DEVICE_PARAMETERS_WIDTH_HEIGHT, 96 colorFormat: GL_ARGB_SCE, /* can also be GL_RGBA16F_ARB */ 97 depthFormat: GL_DEPTH_COMPONENT16, /* can also be 24-bit */ 98 multisamplingMode: GL_MULTISAMPLING_4X_SQUARE_ROTATED_SCE, 99 width: 720, 100 height: 480, 101 }; 102 103 /* Find closest valid resolution */ 104 ivec2 const valid_resolutions[8] = 105 { 106 ivec2( 720, 480), 107 ivec2( 720, 576), 108 ivec2(1280, 720), 109 ivec2(1920, 1080), 110 ivec2( 960, 1080), 111 ivec2(1280, 1080), 112 ivec2(1440, 1080), 113 ivec2(1600, 1080), 114 }; 115 116 for (int i = 0; i < 8; ++i) 117 { 118 ivec2 cur(psgldp.width, psgldp.height); 119 if (sqlength(valid_resolutions[i] - res) < sqlength(cur - res)) 120 { 121 psgldp.width = valid_resolutions[i].x; 122 psgldp.height = valid_resolutions[i].y; 123 } 124 } 125 126 /* Create graphics device */ 127 PSGLdevice* psgl = psglCreateDeviceExtended(&psgldp); 128 if (!psgl) 129 Log::Error("could not create PSGL device; expect imminent crash\n"); 130 92 131 GLuint w, h; 93 132 psglGetDeviceDimensions(psgl, &w, &h); 94 res = ivec2(w, h); 133 ivec2 newres(w, h); 134 Log::Debug("resolution asked %d×%d, closest valid %d×%d, final %d×%d\n", 135 res.x, res.y, psgldp.width, psgldp.height, newres.x, newres.y); 95 136 96 137 PSGLcontext *ctx = psglCreateContext(); … … 102 143 /* Initialise everything */ 103 144 Ticker::Setup(fps); 104 Video::Setup( res);145 Video::Setup(newres); 105 146 Audio::Setup(2); 106 147
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