Changeset 2356
- Timestamp:
- Feb 5, 2013, 1:12:57 AM (9 years ago)
- File:
-
- 1 edited
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trunk/test/MeshViewer.cpp
r2353 r2356 89 89 Input::LinkActionToKey(IPT_MESH_ROT_UP, Key::KP8); 90 90 Input::LinkActionToKey(IPT_MESH_ROT_DOWN, Key::KP5); 91 91 92 92 m_angle = 0; 93 93 … … 167 167 m_mesh_offset = vec2(-.64f, .07f); 168 168 } 169 169 170 170 virtual void TickGame(float seconds) 171 171 { … … 364 364 vec2 m_mesh_rotation_damp; 365 365 vec2 m_mesh_screen_offset_damp; 366 vec2 m_mesh_offset_damp; 366 vec2 m_mesh_offset_damp; 367 367 368 368 vec2 m_mesh_rotation; //Meshes rotation … … 389 389 }; 390 390 391 //The basic main : 391 //The basic main : 392 392 int main(int argc, char **argv) 393 393 {
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