Changeset 2730


Ignore:
Timestamp:
Jun 15, 2013, 11:07:21 PM (8 years ago)
Author:
benlitz
Message:

material and texture loading from .OBJ + uniform sampler assignment from the mesh class (wip)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/test/unit/string.cpp

    r2728 r2730  
    156156                int i2 = s1.IndexOf('W');
    157157                int i3 = s1.IndexOf('d');
    158 
    159158                int i4 = s1.IndexOf("Hello");
    160159                int i5 = s1.IndexOf("World");
     
    179178                int i2 = s1.LastIndexOf('W');
    180179                int i3 = s1.LastIndexOf('d');
    181 
    182180                int i4 = s1.LastIndexOf("Hello");
    183181                int i5 = s1.LastIndexOf("World");
     
    186184                int i8 = s1.LastIndexOf("Sup' dude");
    187185                int i9 = s1.LastIndexOf('l');
    188                 int i10 = s1.LastIndexOf('o');
    189186
    190187                LOLUNIT_ASSERT(i1 == 0);
     
    197194                LOLUNIT_ASSERT(i8 == -1);
    198195                LOLUNIT_ASSERT(i9 == 9);
    199                 LOLUNIT_ASSERT(i10 == 7);
    200196        }};
    201197
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