Ignore:
Timestamp:
Jan 26, 2011, 6:35:55 PM (11 years ago)
Author:
sam
Message:

Use monster eyes as particles for the exploding effect.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/deushax/debugsprite.cpp

    r295 r297  
    4646    Entity::TickGame(deltams);
    4747
    48     float3 move = deltams * 0.1f * (float3)Input::GetAxis(0);
    49     data->pos = data->pos + move * float3(sqrtf(2.0f), 1.0f, 1.0f);
     48    float3 move = deltams * (float3)Input::GetAxis(0);
     49    data->pos = data->pos + move * float3(0.1f * sqrtf(2.0f), .1f, 0.1f);
    5050}
    5151
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