Ignore:
Timestamp:
Jan 26, 2011, 6:35:55 PM (11 years ago)
Author:
sam
Message:

Use monster eyes as particles for the exploding effect.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/monsterz/mash.h

    r266 r297  
    1313
    1414#include "entity.h"
    15 #include "game.h"
    1615#include "piece.h"
    1716
     
    2120{
    2221public:
    23     Mash(Game *game);
     22    Mash(Emitter *emitter);
    2423    virtual ~Mash();
    2524
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